defaultproperties
{
Announcements(0)=
Announcements(1)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_01',AnnouncementText="1...")
Announcements(2)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_02',AnnouncementText="2...")
Announcements(3)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_03',AnnouncementText="3...")
Announcements(4)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_04',AnnouncementText="4...")
Announcements(5)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_05',AnnouncementText="5...")
Announcements(6)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_06',AnnouncementText="6...")
Announcements(7)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_07',AnnouncementText="7...")
Announcements(8)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_08',AnnouncementText="8...")
Announcements(9)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_09',AnnouncementText="9...")
Announcements(10)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_10',AnnouncementText="10...")
Announcements(11)=(AnnouncementText="20 seconds left!")
Announcements(12)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_30SecondsLeft',AnnouncementText="30 seconds left!")
Announcements(13)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_1MinutesRemain',AnnouncementText="One minute remains!")
Announcements(14)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_2MinutesRemain',AnnouncementText="Two minutes remain!")
Announcements(15)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_3MinutesRemain',AnnouncementText="Three minutes remain!")
Announcements(16)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_5MinutesRemain',AnnouncementText="Five minute warning!")
Announcements(17)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Overtime',AnnouncementText="OVERTIME!")
bIsUnique=True
FontSize=1
Name="Default__UTTimerMessage"
ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}
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