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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** this plays the "X minutes/seconds remaining" announcements */ class UTTimerMessage extends UTLocalMessage abstract; var array<ObjectiveAnnouncementInfo> Announcements; static simulated function ClientReceive( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { local AudioComponent CurrentAnnouncementComponent; local UTHUD HUD; Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject); if ( default.Announcements[Switch].AnnouncementSound != None ) { HUD = UTHUD(P.myHUD); if ( (HUD != None) && HUD.bIsSplitScreen && !HUD.bIsFirstPlayer ) { return; } if ( Switch < 11 ) { // don't prioritize final countdown with other announcements CurrentAnnouncementComponent = P.CreateAudioComponent(SoundCue'A_Announcer_Reward_Cue.SoundCues.AnnouncerCue', false, false); // CurrentAnnouncementComponent will be none if -nosound option used if ( CurrentAnnouncementComponent != None ) { CurrentAnnouncementComponent.SetWaveParameter('Announcement', default.Announcements[Switch].AnnouncementSound); //AnnouncerSoundCue.Duration = default.Announcements[Switch].AnnouncementSound.Duration; CurrentAnnouncementComponent.bAutoDestroy = true; CurrentAnnouncementComponent.bShouldRemainActiveIfDropped = true; CurrentAnnouncementComponent.bAllowSpatialization = false; CurrentAnnouncementComponent.bAlwaysPlay = TRUE; CurrentAnnouncementComponent.Play(); } } else { UTPlayerController(P).PlayAnnouncement(default.class, Switch); } } } static function string GetString( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return default.Announcements[Switch].AnnouncementText; } static function SoundNodeWave AnnouncementSound(int MessageIndex, Object OptionalObject, PlayerController PC) { return default.Announcements[MessageIndex].AnnouncementSound; } static function int GetFontSize( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ) { if ( Switch == 17 ) { return 4; } if ( Switch > 10 ) { return default.FontSize; } return 2; } defaultproperties { Announcements(0)= Announcements(1)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_01',AnnouncementText="1...") Announcements(2)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_02',AnnouncementText="2...") Announcements(3)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_03',AnnouncementText="3...") Announcements(4)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_04',AnnouncementText="4...") Announcements(5)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_05',AnnouncementText="5...") Announcements(6)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_06',AnnouncementText="6...") Announcements(7)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_07',AnnouncementText="7...") Announcements(8)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_08',AnnouncementText="8...") Announcements(9)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_09',AnnouncementText="9...") Announcements(10)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_10',AnnouncementText="10...") Announcements(11)=(AnnouncementText="20 seconds left!") Announcements(12)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_30SecondsLeft',AnnouncementText="30 seconds left!") Announcements(13)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_1MinutesRemain',AnnouncementText="One minute remains!") Announcements(14)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_2MinutesRemain',AnnouncementText="Two minutes remain!") Announcements(15)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_3MinutesRemain',AnnouncementText="Three minutes remain!") Announcements(16)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_5MinutesRemain',AnnouncementText="Five minute warning!") Announcements(17)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Overtime',AnnouncementText="OVERTIME!") bIsUnique=True FontSize=1 Name="Default__UTTimerMessage" ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage' } |
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