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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** UTVehicles with bIsOnTrack = true will only consider paths between these nodes */ class UTTrackTurretPathNode extends PathNode native; defaultproperties { Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder' ObjectArchetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PathNode:Sprite' Sprite=Texture2D'EngineResources.PathNode' ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite' End Object GoodSprite=Sprite Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__PathNode:Sprite2' ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite2' End Object BadSprite=Sprite2 Components(0)=Sprite Components(1)=Sprite2 Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__PathNode:Arrow' ObjectArchetype=ArrowComponent'Engine.Default__PathNode:Arrow' End Object Components(2)=Arrow Components(3)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer' ObjectArchetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer' End Object Components(4)=PathRenderer CollisionComponent=CollisionCylinder CollisionType=COLLIDE_CustomDefault Name="Default__UTTrackTurretPathNode" ObjectArchetype=PathNode'Engine.Default__PathNode' } |
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