| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
UTVehicles with bIsOnTrack = true will only consider paths between these nodes
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.PathNode
|
+-- UTGame.UTTrackTurretPathNode
| Constants Summary |
|---|
| Inherited Contants from Engine.NavigationPoint |
|---|
| INFINITE_PATH_COST |
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from Engine.NavigationPoint |
|---|
| NavigationOctreeObject |
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder'
ObjectArchetype=CylinderComponent'Engine.Default__PathNode:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__PathNode:Sprite'
Sprite=Texture2D'EngineResources.PathNode'
ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite'
End Object
GoodSprite=Sprite
Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'Engine.Default__PathNode:Sprite2'
ObjectArchetype=SpriteComponent'Engine.Default__PathNode:Sprite2'
End Object
BadSprite=Sprite2
Components(0)=Sprite
Components(1)=Sprite2
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'Engine.Default__PathNode:Arrow'
ObjectArchetype=ArrowComponent'Engine.Default__PathNode:Arrow'
End Object
Components(2)=Arrow
Components(3)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer'
ObjectArchetype=PathRenderingComponent'Engine.Default__PathNode:PathRenderer'
End Object
Components(4)=PathRenderer
CollisionComponent=CollisionCylinder
CollisionType=COLLIDE_CustomDefault
Name="Default__UTTrackTurretPathNode"
ObjectArchetype=PathNode'Engine.Default__PathNode'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||