Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTLockWarningMessage

Extends
UTLocalMessage

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTLockWarningMessage

Variables Summary
colorRedColor
colorYellowColor
Message
stringAvrilLockOnString
stringMissileLockOnString
stringRadarLockString
stringSPMAAcquiredString
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea
Inherited Variables from Engine.LocalMessage
bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY

Functions Summary
functionbyte AnnouncementLevel (byte MessageIndex))
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionstring GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates


Variables Detail

RedColor Source code

var color RedColor;

YellowColor Source code

var color YellowColor;

Message

AvrilLockOnString Source code

var(Message) localized string AvrilLockOnString;

MissileLockOnString Source code

var(Message) localized string MissileLockOnString;

RadarLockString Source code

var(Message) localized string RadarLockString;

SPMAAcquiredString Source code

var(Message) localized string SPMAAcquiredString;


Functions Detail

AnnouncementLevel Source code

static function byte AnnouncementLevel ( byte MessageIndex) )

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetString Source code

static function string GetString ( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
   MissileLockOnString="Missile Lock-On!"
   AvrilLockOnString="Incoming Longbow!"
   RadarLockString="Enemy Radar Lock!"
   SPMAAcquiredString="Hellfire SPMA Acquired"
   RedColor=(B=0,G=0,R=255,A=255)
   YellowColor=(B=0,G=255,R=255,A=255)
   MessageArea=3
   bIsPartiallyUnique=True
   Lifetime=2.500000
   DrawColor=(B=255,G=160,R=0,A=255)
   FontSize=1
   Name="Default__UTLockWarningMessage"
   ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:53.507 - Created with UnCodeX