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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTLockWarningMessage extends UTLocalMessage; var(Message) localized string MissileLockOnString; var(Message) localized string AvrilLockOnString; var(Message) localized string RadarLockString; var(Message) localized string SPMAAcquiredString; var color RedColor; var color YellowColor; static function byte AnnouncementLevel(byte MessageIndex) { return 2; } static function string GetString( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch (Switch) { case 1: return Default.MissileLockOnString; break; case 2: return default.AvrilLockOnString; break; case 3: return default.SPMAAcquiredString; break; case 4: return default.RadarLockString; break; } return ""; } static function color GetColor( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return Default.RedColor; } defaultproperties { MissileLockOnString="Missile Lock-On!" AvrilLockOnString="Incoming Longbow!" RadarLockString="Enemy Radar Lock!" SPMAAcquiredString="Hellfire SPMA Acquired" RedColor=(B=0,G=0,R=255,A=255) YellowColor=(B=0,G=255,R=255,A=255) MessageArea=3 bIsPartiallyUnique=True Lifetime=2.500000 DrawColor=(B=255,G=160,R=0,A=255) FontSize=1 Name="Default__UTLockWarningMessage" ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage' } |
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