UTGame.UTStartupMessage
- Extends
- UTLocalMessage
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.LocalMessage
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+-- UTGame.UTLocalMessage
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+-- UTGame.UTStartupMessage
Functions Summary |
 | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
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 | | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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 | string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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var localized string NotReady;
var localized string SinglePlayer;
var localized string Stage[7];
defaultproperties
{
Stage(0)="Waiting for other players."
Stage(1)="Waiting for ready signals. You are READY."
Stage(2)="The match is about to begin...3"
Stage(3)="The match is about to begin...2"
Stage(4)="The match is about to begin...1"
Stage(5)="The match has begun!"
Stage(6)="The match has begun!"
NotReady="You are NOT READY. Press Fire!"
SinglePlayer="Press [FIRE] to start!"
AnnouncementPriority=20
bIsUnique=True
FontSize=2
Name="Default__UTStartupMessage"
ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}
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Creation time: sk 18-3-2018 10:00:57.707 - Created with
UnCodeX