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UTGame.UTVehicleCantCarryFlagMessage

Extends
UTLocalMessage

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTVehicleCantCarryFlagMessage

Variables Summary
SoundNodeWaveFlagAnnouncement
stringFlagMessage
SoundNodeWaveOrbAnnouncement
stringOrbMessage
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea
Inherited Variables from Engine.LocalMessage
bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY

Functions Summary
functionbyte AnnouncementLevel (byte MessageIndex))
functionSoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionstring GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates


Variables Detail

FlagAnnouncement Source code

var SoundNodeWave FlagAnnouncement;

FlagMessage Source code

var localized string FlagMessage;

OrbAnnouncement Source code

var SoundNodeWave OrbAnnouncement;

OrbMessage Source code

var localized string OrbMessage;


Functions Detail

AnnouncementLevel Source code

static function byte AnnouncementLevel ( byte MessageIndex) )

AnnouncementSound Source code

static function SoundNodeWave AnnouncementSound ( int MessageIndex, Object OptionalObject, PlayerController PC) )

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetString Source code

static function string GetString ( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
   FlagMessage="You cannot carry the flag in this vehicle"
   FlagAnnouncement=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCarryTheFlagInThisVehicle'
   OrbMessage="You cannot carry the Orb in this vehicle"
   OrbAnnouncement=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCarryTheOrbInThisVehicle'
   MessageArea=2
   DrawColor=(B=255,G=160,R=0,A=255)
   FontSize=1
   Name="Default__UTVehicleCantCarryFlagMessage"
   ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}

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Creation time: sk 18-3-2018 10:01:00.115 - Created with UnCodeX