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UTGame.UTBetrayalMessage

Extends
UTLocalMessage
Modifiers
abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTBetrayalMessage

Variables Summary
stringBetrayalJoinTeam
SoundNodeWaveBetrayalKillSound
stringBetrayalMidString
stringBetrayalPostfix
stringBetrayalPrefix
colorBlueColor
SoundNodeWaveJoinTeamSound
SoundNodeWavePaybackAvoidedSound
SoundNodeWavePaybackSound
stringPaybackString
SoundNodeWaveRetributionSound
stringRetributionString
stringRogueTimerExpiredString
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea
Inherited Variables from Engine.LocalMessage
bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY

Functions Summary
functionSoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionint GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ))
functionstring GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates


Variables Detail

BetrayalJoinTeam Source code

var localized string BetrayalJoinTeam;

BetrayalKillSound Source code

var SoundNodeWave BetrayalKillSound;

BetrayalMidString Source code

var localized string BetrayalMidString;

BetrayalPostfix Source code

var localized string BetrayalPostfix;

BetrayalPrefix Source code

var localized string BetrayalPrefix;

BlueColor Source code

var color BlueColor;

JoinTeamSound Source code

var SoundNodeWave JoinTeamSound;

PaybackAvoidedSound Source code

var SoundNodeWave PaybackAvoidedSound;

PaybackSound Source code

var SoundNodeWave PaybackSound;

PaybackString Source code

var localized string PaybackString;

RetributionSound Source code

var SoundNodeWave RetributionSound;

RetributionString Source code

var localized string RetributionString;

RogueTimerExpiredString Source code

var localized string RogueTimerExpiredString;


Functions Detail

AnnouncementSound Source code

static function SoundNodeWave AnnouncementSound ( int MessageIndex, Object OptionalObject, PlayerController PC) )

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetFontSize Source code

static function int GetFontSize ( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ) )

GetString Source code

static function string GetString ( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
   BetrayalMidString=" BETRAYED "
   BetrayalPostfix="!"
   BetrayalJoinTeam="JOINING NEW TEAM"
   RetributionString="RETRIBUTION!"
   PaybackString="PAYBACK!"
   RogueTimerExpiredString="Payback Avoided"
   BetrayalKillSound=SoundNodeWave'A_Announcer_UT3G.Rewards.A_RewardAnnouncer_Assassin'
   RetributionSound=SoundNodeWave'A_Announcer_UT3G.Rewards.A_RewardAnnouncer_Retribution'
   PaybackSound=SoundNodeWave'A_Announcer_UT3G.Rewards.A_RewardAnnouncer_Payback'
   JoinTeamSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouAreOnBlue'
   PaybackAvoidedSound=SoundNodeWave'A_Announcer_UT3G.Rewards.A_RewardAnnouncer_Excellent'
   BlueColor=(B=255,G=160,R=0,A=255)
   MessageArea=3
   AnnouncementPriority=8
   bIsUnique=True
   Lifetime=6.000000
   DrawColor=(B=0,G=0,R=255,A=255)
   FontSize=3
   Name="Default__UTBetrayalMessage"
   ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}

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Creation time: sk 18-3-2018 10:00:49.052 - Created with UnCodeX