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UTGame.UTBetrayalHUD

Extends
UTHUD

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- GameFramework.GameHUD
         |   
         +-- UTGame.UTHUD
            |   
            +-- UTGame.UTBetrayalHUD

Variables Summary
vector2dCoinCountPosition
intDaggerHeight
floatDaggerSpacing
TextureCoordinatesDaggerTexCoords
intDaggerWidth
floatDaggerYPadding
stringFreelanceString
intLastCoinCount
intNameFontSize
floatNameYPadding
stringPotString
intPotValPadding
stringRogueString
floatSilverDaggerOffset
floatTeammateSpacing
intYFudgeValue
Inherited Variables from UTGame.UTHUD
AltHudTexture, AmmoBarColor, AmmoBarOffsetY, AmmoBGCoords, AmmoPosition, AmmoPulseTime, AmmoTextOffsetX, AmmoTextOffsetY, ArmorBGCoords, ArmorBGOffsetX, ArmorBGOffsetY, ArmorIconX, ArmorIconY, ArmorPulseTime, ArmorTextX, ArmorTextY, BaseMaterial, bCrosshairOnFriendly, bCrosshairShow, bDisplayingPowerups, bFadeOutHitEffect, bGreenCrosshair, bHasLeaderboard, bHasMap, bHudMessageRendered, bIsFirstPlayer, bIsSplitscreen, BlackBackgroundColor, BlackColor, BlueLinearColor, bNoWeaponNumbers, bOnlyShowWeaponBarIfChanging, BootHeight, BootWidth, BootX, BootY, BouncedWeapon, BounceWeaponScale, bQuickPickMadeNewSelection, bShowAllAI, bShowAllWeapons, bShowAmmo, bShowClock, bShowDoll, bShowFragCount, bShowLeaderboard, bShowMap, bShowOnlyAvailableWeapons, bShowPowerups, bShowQuickPick, bShowScoring, bShowVehicle, bShowVehicleArmorCount, bShowWeaponbar, CharPendingPRI, CharPortraitMaterial, CharPortraitMI, CharPortraitSize, CharPortraitSlideTime, CharPortraitSlideTransitionTime, CharPortraitTime, CharPortraitXPerc, CharPortraitYPerc, CharPRI, ClockPosition, ConfiguredCrosshairScaling, ConsoleIconFont, ConsoleIconFontClassName, CurrentWeaponScale[10], DamageData, DamageIndicatorSize, DeadMessage, DisplayedOrders, DMLinearColor, DollHeight, DollOffsetX, DollOffsetY, DollPosition, DollVisibility, DollWidth, EmptyWeaponAlpha, FadeParamName, FadeTime, FireToRespawnMessage, FragPulseTime, FullHeight, FullWidth, GlowFonts[2], GoldColor, GoldLinearColor, GrayColor, HealthBGCoords, HealthBGOffsetX, HealthBGOffsetY, HealthIconX, HealthIconY, HealthOffsetX, HealthPulseTime, HealthTextX, HealthTextY, HelmetHeight, HelmetWidth, HelmetX, HelmetY, HeroMeterHeight, HeroMeterOffsetX, HeroMeterOffsetY, HeroMeterOverlayTexCoords, HeroMeterTexCoords, HeroMeterVehicleOffsetX, HeroMeterVehicleOffsetY, HeroMeterWidth, HeroPointOffX, HeroPointOffY, HeroToolTipIconCoords, HeroTooltipTimeStamp, HitEffect, HitEffectFadeTime, HitEffectIntensity, HitEffectMaterialInstance, HudFonts, HUDScaleX, HUDScaleY, IconHudTexture, LastAmmoCount, LastAmmoPickupTime, LastArmorAmount, LastArmorPickupTime, LastDollUpdate, LastFragCount, LastHealth, LastHealthPickupTime, LastHeroBump, LastHeroScoreBumpTime, LastHUDUpdateTime, LastPickupTime, LastSelectedWeapon, LastTimeTooltipDrawn, LastWeapon, LastWeaponBarDrawnTime, LC_White, LightGoldColor, LightGreenColor, MapBackground, MapDefaultSize, MapPosition, MaxHitEffectColor, MaxNoOfIndicators, MessageOffset[7], MOTDSceneTemplate, MusicManagerClass, NameplateBubble, NameplateBubbleWidth, NameplateCenter, NameplateLeft, NameplateRight, NameplateWidth, OffWeaponAlpha, OldHeroScore, OrderUpdateTime, PawnDollBGCoords, PawnOwner, PlaceMarks[4], PositionalParamName, PostRenderedActors, PowerupDims, PowerupTransitionTime, PowerupYPos, PressFireToBegin, PulseDuration, PulseMultiplier, PulseSplit, QuickPickBkgCoords, QuickPickBkgImage, QuickPickCircleCoords, QuickPickCircleImage, QuickPickClasses, QuickPickCurrentSelection, QuickPickDeltaAngle, QuickPickNumCells, QuickPickRadius, QuickPickSelCoords, QuickPickSelImage, QuickPickTarget, QuickPickWaveForm, RedLinearColor, ResolutionScale, ResolutionScaleX, SafeRegionPct, ScoreboardSceneTemplate, ScoringPosition, SelectedBoxScale, SelectedWeaponAlpha, SelectedWeaponAmmoOffsetX, SelectedWeaponScale, SilverLinearColor, SpectatorMessage, TalkingTexture, TeamColor, TeamHUDColor, TeamTextColor, THeight, ThighHeight, ThighWidth, ThighX, ThighY, ToolTipSepCoords, TX, TY, UT3GHudTexture, UTGRI, UTOwnerPRI, UTPawnOwner, UTPlayerOwner, VehiclePosition, VestHeight, VestWidth, VestX, VestY, WaitingForMatch, WarmupString, WeaponAmmoLength, WeaponAmmoOffsetX, WeaponAmmoOffsetY, WeaponAmmoThickness, WeaponBarScale, WeaponBarXOffset, WeaponBarY, WeaponBoxHeight, WeaponBoxWidth, WeaponList[10], WeaponScaleSpeed, WeaponSwitchMessage, WeaponXOffset, WeaponYOffset, WeaponYScale, WhiteLinearColor, YouHaveLost, YouHaveWon
Inherited Variables from GameFramework.GameHUD
ActTitleString, ChapterTitleString, TitleDrawStartTime, TotalTitleDrawTime, TotalTitleFadeTime

Enumerations Summary
Inherited Enumerations from GameFramework.GameHUD
EGameHUDColor

Structures Summary
TeammateHudInfo
TeammateName, TeammateNameStrWidth, NumGoldDaggers, NumSilverDaggers
Inherited Structures from UTGame.UTHUD
DamageInfo

Functions Summary
function DisplayScoreBonus (vector2d Pos))
function DisplayScoring ()))
function DrawPlayerBeacon (UTPawn P, Canvas BeaconCanvas, Vector CameraPosition, Vector ScreenLoc))
function DrawTeammateBackground (vector2d Pos, float TeammateNameWidth, float NumDaggersWidth))
Inherited Functions from UTGame.UTHUD
AddPostRenderedActor, CheckCrosshairOnFriendly, DisplayAmmo, DisplayClock, DisplayConsoleMessages, DisplayDamage, DisplayFragCount, DisplayHeroMeter, DisplayHit, DisplayHUDMessage, DisplayLeaderBoard, DisplayLocalMessages, DisplayMap, DisplayMOTD, DisplayPawnDoll, DisplayPortrait, DisplayPowerups, DisplayQuickPickCell, DisplayQuickPickMenu, DisplayScoring, DisplayWeaponBar, DrawActorOverlays, DrawAIOverlays, DrawBackground, DrawBarGraph, DrawBeaconBackground, DrawEngineHUD, DrawGameHud, DrawGlowText, DrawHealth, DrawHUD, DrawLivingHud, DrawMessageText, DrawMicIcon, DrawNameplateBackground, DrawPlayerBeacon, DrawPostGameHud, DrawShadowedRotatedTile, DrawShadowedStretchedTile, DrawShadowedTile, DrawTileCentered, DrawToolTip, DrawVehicleBeacon, FlashDamage, FormatTime, GetFontSizeIndex, GetScreenCoords, GetTeamColor, GetUIController, GrowHUD, HidePortrait, LinkToHudScene, Message, NotifyLocalPlayerTeamReceived, OpenScene, PostBeginPlay, PostRender, QuickPick, ReleaseShowScores, RemovePostRenderedActor, ResetHeroTooltipTimeStamp, ResolveHUDPosition, SetDisplayedOrders, SetShowScores, ShowAllAI, ShowPortrait, ShowQuickPickMenu, ShowSquadRoutes, ShrinkHUD, SpawnScoreBoard, StartMusic, Timer, ToggleHUD, TranslateBindToFont, UpdateCTFFlagVisibility, UpdateDamage
Inherited Functions from GameFramework.GameHUD
SetHUDDrawColor, StartDrawingChapterTitle, StopDrawingChapterTitle


Variables Detail

CoinCountPosition Source code

var vector2d CoinCountPosition;
Position to draw the player's current coin count

DaggerHeight Source code

var int DaggerHeight;
width / height of dagger icon

DaggerSpacing Source code

var float DaggerSpacing;
spacing between individual daggers

DaggerTexCoords Source code

var TextureCoordinates DaggerTexCoords;
Coordinates of dagger texture

DaggerWidth Source code

var int DaggerWidth;
width / height of dagger icon

DaggerYPadding Source code

var float DaggerYPadding;
spacing between top of background and names/daggers

FreelanceString Source code

var localized string FreelanceString;

LastCoinCount Source code

var int LastCoinCount;
Coin count at the time of the previous display

NameFontSize Source code

var int NameFontSize;
font size for teammates

NameYPadding Source code

var float NameYPadding;
spacing between top of background and names/daggers

PotString Source code

var localized string PotString;

PotValPadding Source code

var int PotValPadding;
padding for the last row of text

RogueString Source code

var localized string RogueString;

SilverDaggerOffset Source code

var float SilverDaggerOffset;
spacing between silver and gold daggers

TeammateSpacing Source code

var float TeammateSpacing;
spacing between individual teammates

YFudgeValue Source code

var int YFudgeValue;
spacing from above hud


Structures Detail

TeammateHudInfo Source code

struct TeammateHudInfo
{
var int NumGoldDaggers;
var int NumSilverDaggers;
var string TeammateName;
var float TeammateNameStrWidth;
};



Functions Detail

DisplayScoreBonus Source code

function DisplayScoreBonus ( vector2d Pos) )

DisplayScoring Source code

function DisplayScoring ( ) )

DrawPlayerBeacon Source code

function DrawPlayerBeacon ( UTPawn P, Canvas BeaconCanvas, Vector CameraPosition, Vector ScreenLoc) )
Draw postrenderfor team beacon for an on-foot player

DrawTeammateBackground Source code

function DrawTeammateBackground ( vector2d Pos, float TeammateNameWidth, float NumDaggersWidth) )


Defaultproperties

defaultproperties
{
   CoinCountPosition=(X=0.500000,Y=0.000000)
   PotString="Pot"
   RogueString="Rogue"
   FreelanceString="Freelance"
   DaggerWidth=16
   DaggerHeight=28
   DaggerSpacing=7.000000
   SilverDaggerOffset=10.000000
   NameYPadding=6.000000
   DaggerYPadding=3.600000
   TeammateSpacing=-3.000000
   NameFontSize=1
   YFudgeValue=10
   PotValPadding=7
   DaggerTexCoords=(U=262.000000,V=53.000000,UL=16.000000,VL=28.000000)
   Name="Default__UTBetrayalHUD"
   ObjectArchetype=UTHUD'UTGame.Default__UTHUD'
}

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Creation time: sk 18-3-2018 10:00:49.041 - Created with UnCodeX