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UTGame.UTBetrayalGRI

Extends
UTGameReplicationInfo
Modifiers
config ( Game ) native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.GameReplicationInfo
            |   
            +-- UTGame.UTGameReplicationInfo
               |   
               +-- UTGame.UTBetrayalGRI

Variables Summary
Inherited Variables from UTGame.UTGameReplicationInfo
bAllowKeyboardAndMouse, bAlwaysLoadCustomCharacters, bAnnouncementsDisabled, bConsoleServer, bForceDefaultCharacter, bHeroesAllowed, BotDifficulty, bProcessedInitialCharacters, bRequireReady, bShowMenuOnDeath, bShowMOTD, bStoryMode, bWarmupRound, CharStatus, CurrentMidGameMenu, FlagState[2], IsPlayersVsBots, LastUsedMidgameTab, LocalPCsLeftToProcess, MapVoteTimeRemaining, MinNetPlayers, ModClientSettingsScene, MutatorList, RulesString, ScoreboardScene, SinglePlayerBotNames[4], SinglePlayerMissionID, StartCreateCharTime, TotalPlayersSetToProcess, VehicleWeaponEffects, VoteRoundTimeCounter, VoteRoundTimeModified, VoteRoundTimeRemaining, WeaponBerserk, WeaponOverlays
Inherited Variables from Engine.GameReplicationInfo
AdminEmail, AdminName, bIsArbitrated, bMatchHasBegun, bMatchIsOver, bNeedsOnlineCleanup, bStopCountDown, bTrackStats, CurrentGameData, ElapsedTime, GameClass, GoalScore, InactivePRIArray, MatchID, MaxLives, MessageOfTheDay, PRIArray, RemainingMinute, RemainingTime, SecondCount, ServerName, ServerRegion, ShortName, Teams, TimeLimit, Winner

Enumerations Summary
Inherited Enumerations from UTGame.UTGameReplicationInfo
EFlagState

Structures Summary
Inherited Structures from UTGame.UTGameReplicationInfo
CreateCharStatus, MeshEffect

Functions Summary
functionUTBetrayalPRI GetBetrayalPRIFor (Actor A)
functionbool OnSameTeam (Actor A, Actor B)
Inherited Functions from UTGame.UTGameReplicationInfo
AddGameRule, AddPRI, AssignSinglePlayerCharacters, CanChangeTeam, Destroyed, DisplayMOTD, FindExistingMeshForFamily, FinishCharMerge, FlagIsDown, FlagIsHeldEnemy, FlagIsHeldFriendly, FlagIsHome, FlagsAreHome, IsNecrisTeam, IsProcessingCharacterData, MidGameMenuClosed, MidMenuMenu, OpenUIScene, PopulateMidGameMenu, PostBeginPlay, PreventPause, ProcessCharacterData, ReplicatedEvent, ResetCharMerge, SendCharacterProcessingNotification, SetFlagDown, SetFlagHeldEnemy, SetFlagHeldFriendly, SetFlagHome, SetHudShowScores, SetNoStreamWorldTextureForFrames, SetVoteRoundTimeRemaining, ShowMidGameMenu, ShowScores, SkipAllProcessing, StartProcessingCharacterData, TickCharacterMeshCreation, Timer, ToggleViewingMap
Inherited Functions from Engine.GameReplicationInfo
AddPRI, CleanupGameDataStore, Destroyed, EndGame, FindPlayerByID, GetOnlineGameInterface, GetPRIArray, InitializeGameDataStore, InOrder, IsCoopMultiplayerGame, IsMultiplayerGame, OnDestroyOnlineGameComplete, OnlineSession_EndMatch, OnlineSession_EndSession, OnlineSession_StartMatch, OnSameTeam, PostBeginPlay, PreventPause, RemovePRI, ReplicatedEvent, Reset, SetTeam, SortPRIArray, StartMatch, Timer


Functions Detail

GetBetrayalPRIFor Source code

native final function UTBetrayalPRI GetBetrayalPRIFor ( Actor A )
Returns the UTBetrayalPRI (if any) associated with Actor A

OnSameTeam Source code

simulated native function bool OnSameTeam ( Actor A, Actor B )
Checks to see if two actors are on the same team.
@return true if they are, false if they aren't


Defaultproperties

defaultproperties
{
   Name="Default__UTBetrayalGRI"
   ObjectArchetype=UTGameReplicationInfo'UTGame.Default__UTGameReplicationInfo'
}

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Creation time: sk 18-3-2018 10:00:49.029 - Created with UnCodeX