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UTGameContent.UTOnslaughtMessage

Extends
UTLocalMessage

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGameContent.UTOnslaughtMessage

Variables Summary
SoundCueErrorSound
colorGoldColor
SoundNodeWaveMessageAnnouncements[45]
byteMiniMapMessage[45]
stringOverTimeWin
colorRedColor
stringRegulationWin
Message
stringBluePowerNodeAttackedString
stringBluePowerNodeDestroyedString
stringBluePowerNodeSeveredString
stringBluePowerNodeUnderConstructionString
stringBluePrimeNodeAttackedString
stringBlueTeamDominatesString
stringBlueTeamNodeConstructedString
stringDrawString
stringInvincibleCoreString
stringNodeBusterString
stringNoTeleportWithOrb
stringPowerCoresAreDrainingString
stringPowerNodeShieldedByOrbString
stringPowerNodeTemporarilyShieldedString
stringRedPowerNodeAttackedString
stringRedPowerNodeDestroyedString
stringRedPowerNodeSeveredString
stringRedPowerNodeUnderConstructionString
stringRedPrimeNodeAttackedString
stringRedTeamDominatesString
stringRedTeamNodeConstructedString
stringUnattainableNodeString
stringUnhealablePowerCoreString
stringUnpoweredString
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea
Inherited Variables from Engine.LocalMessage
bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY

Functions Summary
functionbyte AnnouncementLevel (byte MessageIndex))
functionSoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionint GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ))
functionfloat GetLifeTime (int Switch))
functionfloat GetPos (int Switch, HUD myHUD ))
functionstring GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionbool IsConsoleMessage (int Switch))
functionbool IsKeyObjectiveMessage (int Switch ))
functionbool PartiallyDuplicates (INT Switch1, INT Switch2, object OptionalObject1, object OptionalObject2 ))
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates


Variables Detail

ErrorSound Source code

var SoundCue ErrorSound;

GoldColor Source code

var color GoldColor;

MessageAnnouncements[45] Source code

var SoundNodeWave MessageAnnouncements[45];

MiniMapMessage[45] Source code

var byte MiniMapMessage[45];
If 1, display this message in small font near minimap

OverTimeWin Source code

var localized string OverTimeWin;

RedColor Source code

var color RedColor;

RegulationWin Source code

var localized string RegulationWin;

Message

BluePowerNodeAttackedString Source code

var(Message) localized string BluePowerNodeAttackedString;

BluePowerNodeDestroyedString Source code

var(Message) localized string BluePowerNodeDestroyedString;

BluePowerNodeSeveredString Source code

var(Message) localized string BluePowerNodeSeveredString;

BluePowerNodeUnderConstructionString Source code

var(Message) localized string BluePowerNodeUnderConstructionString;

BluePrimeNodeAttackedString Source code

var(Message) localized string BluePrimeNodeAttackedString;

BlueTeamDominatesString Source code

var(Message) localized string BlueTeamDominatesString;

BlueTeamNodeConstructedString Source code

var(Message) localized string BlueTeamNodeConstructedString;

DrawString Source code

var(Message) localized string DrawString;

InvincibleCoreString Source code

var(Message) localized string InvincibleCoreString;

NodeBusterString Source code

var(Message) localized string NodeBusterString;

NoTeleportWithOrb Source code

var(Message) localized string NoTeleportWithOrb;

PowerCoresAreDrainingString Source code

var(Message) localized string PowerCoresAreDrainingString;

PowerNodeShieldedByOrbString Source code

var(Message) localized string PowerNodeShieldedByOrbString;

PowerNodeTemporarilyShieldedString Source code

var(Message) localized string PowerNodeTemporarilyShieldedString;

RedPowerNodeAttackedString Source code

var(Message) localized string RedPowerNodeAttackedString;

RedPowerNodeDestroyedString Source code

var(Message) localized string RedPowerNodeDestroyedString;

RedPowerNodeSeveredString Source code

var(Message) localized string RedPowerNodeSeveredString;

RedPowerNodeUnderConstructionString Source code

var(Message) localized string RedPowerNodeUnderConstructionString;

RedPrimeNodeAttackedString Source code

var(Message) localized string RedPrimeNodeAttackedString;

RedTeamDominatesString Source code

var(Message) localized string RedTeamDominatesString;

RedTeamNodeConstructedString Source code

var(Message) localized string RedTeamNodeConstructedString;

UnattainableNodeString Source code

var(Message) localized string UnattainableNodeString;

UnhealablePowerCoreString Source code

var(Message) localized string UnhealablePowerCoreString;

UnpoweredString Source code

var(Message) localized string UnpoweredString;


Functions Detail

AnnouncementLevel Source code

static function byte AnnouncementLevel ( byte MessageIndex) )

AnnouncementSound Source code

static function SoundNodeWave AnnouncementSound ( int MessageIndex, Object OptionalObject, PlayerController PC) )

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetFontSize Source code

static function int GetFontSize ( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ) )

GetLifeTime Source code

static function float GetLifeTime ( int Switch) )

GetPos Source code

static function float GetPos ( int Switch, HUD myHUD ) )

GetString Source code

static function string GetString ( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

IsConsoleMessage Source code

static function bool IsConsoleMessage ( int Switch) )

IsKeyObjectiveMessage Source code

static function bool IsKeyObjectiveMessage ( int Switch ) )

PartiallyDuplicates Source code

static function bool PartiallyDuplicates ( INT Switch1, INT Switch2, object OptionalObject1, object OptionalObject2 ) )
RETURNS true if messages are similar enough to trigger "partially unique" check for HUD display


Defaultproperties

defaultproperties
{
   RedTeamDominatesString="Red Team wins the round!"
   BlueTeamDominatesString="Blue Team wins the round!"
   RedTeamNodeConstructedString="Red Node Constructed!"
   BlueTeamNodeConstructedString="Blue Node Constructed!"
   InvincibleCoreString="You Cannot Damage Unlinked Nodes!"
   UnattainableNodeString="You Cannot Capture Unlinked Nodes!"
   RedPowerNodeAttackedString="Red Node under Attack!"
   BluePowerNodeAttackedString="Blue Node under Attack!"
   RedPrimeNodeAttackedString="Prime Node under Attack!"
   BluePrimeNodeAttackedString="Prime Node under Attack!"
   UnpoweredString="Turret is Unpowered!"
   RedPowerNodeDestroyedString="Red Node Destroyed"
   BluePowerNodeDestroyedString="Blue Node Destroyed"
   RedPowerNodeUnderConstructionString="Red Node Constructing!"
   BluePowerNodeUnderConstructionString="Blue Node Constructing!"
   RedPowerNodeSeveredString="Red Node Isolated!"
   BluePowerNodeSeveredString="Blue Node Isolated!"
   PowerCoresAreDrainingString="Cores are draining!"
   UnhealablePowerCoreString="You can't heal your Core!"
   PowerNodeShieldedByOrbString="Node is Shielded by a Nearby Orb!"
   PowerNodeTemporarilyShieldedString="Node has Temporary Shielding!"
   NoTeleportWithOrb="Orb will be dropped if you teleport!"
   DrawString="DRAW - Both Cores Drained!"
   NodeBusterString="Node Buster!"
   RegulationWin="2 Points for Regulation Win"
   OverTimeWin="1 Point for Overtime win"
   MessageAnnouncements(6)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCaptureAnUnlinkedNode'
   MessageAnnouncements(7)=SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_NodeBuster'
   MessageAnnouncements(29)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Overtime'
   ErrorSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
   RedColor=(B=48,G=64,R=255,A=255)
   GoldColor=(B=128,G=255,R=255,A=255)
   MiniMapMessage(2)=1
   MiniMapMessage(3)=1
   MiniMapMessage(9)=1
   MiniMapMessage(10)=1
   MiniMapMessage(16)=1
   MiniMapMessage(17)=1
   MiniMapMessage(23)=1
   MiniMapMessage(24)=1
   MiniMapMessage(27)=1
   MiniMapMessage(28)=1
   MessageArea=3
   bIsPartiallyUnique=True
   Lifetime=2.500000
   DrawColor=(B=255,G=192,R=0,A=255)
   FontSize=2
   Name="Default__UTOnslaughtMessage"
   ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}

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Creation time: sk 18-3-2018 10:00:54.123 - Created with UnCodeX