UTGameContent.UTOnslaughtMiningRobot_Content
- Extends
- UTOnslaughtMiningRobot
- Modifiers
- notplaceable
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- GameFramework.GamePawn
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+-- UTGame.UTOnslaughtMiningRobot
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+-- UTGameContent.UTOnslaughtMiningRobot_Content
simulated event OnAnimEnd (
AnimNodeSequence SeqNode,
float PlayedTime,
float ExcessTime) )
simulated function PostBeginPlay ( ) )
simulated function SetCarryingOre ( bool bNewValue) )
simulated function StartWorking ( ) )
defaultproperties
{
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'GP_Conquest.SM.Mesh.S_GP_Con_Crystal01'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment'
bUseAsOccluder=False
Translation=(X=25.000000,Y=0.000000,Z=0.000000)
Scale3D=(X=0.100000,Y=0.100000,Z=0.100000)
Name="StaticMeshComponent1"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
CarriedOre=StaticMeshComponent1
ExplosionSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue'
ExplosionTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion'
OreQuantity=50.000000
MaxStepHeight=26.000000
bCanJump=False
GroundSpeed=200.000000
JumpZ=100.000000
ControllerClass=Class'UTGame.UTOnslaughtMiningRobotController'
Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
SkeletalMesh=SkeletalMesh'CH_MiningBot.Mesh.SK_CH_MiningBot'
Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
bCauseActorAnimEnd=True
Name="MeshSequenceA"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MeshSequenceA'
AnimSets(0)=AnimSet'CH_MiningBot.Anims.K_HC_MiningBot'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment'
bUseAsOccluder=False
Name="SkeletalMeshComponent0"
ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
End Object
Mesh=SkeletalMeshComponent0
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtMiningRobot:CollisionCylinder'
CollisionHeight=35.000000
CollisionRadius=21.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtMiningRobot:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtMiningRobot:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtMiningRobot:Arrow'
End Object
Components(1)=Arrow
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
Name="MyLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
End Object
Components(2)=MyLightEnvironment
Components(3)=SkeletalMeshComponent0
Components(4)=StaticMeshComponent1
Physics=PHYS_Walking
CollisionComponent=CollisionCylinder
Name="Default__UTOnslaughtMiningRobot_Content"
ObjectArchetype=UTOnslaughtMiningRobot'UTGame.Default__UTOnslaughtMiningRobot'
}
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Creation time: sk 18-3-2018 10:00:54.154 - Created with
UnCodeX