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UTGameContent.UTOnslaughtMiningRobot_Content

Extends
UTOnslaughtMiningRobot
Modifiers
notplaceable

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- GameFramework.GamePawn
         |   
         +-- UTGame.UTOnslaughtMiningRobot
            |   
            +-- UTGameContent.UTOnslaughtMiningRobot_Content

Variables Summary
Inherited Variables from UTGame.UTOnslaughtMiningRobot
bIsCarryingOre, bIsWorking, CarriedOre, ControllingNode, ExplosionSound, ExplosionTemplate, Home, OreQuantity

Functions Summary
event OnAnimEnd (AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime))
function PostBeginPlay ()))
function SetCarryingOre (bool bNewValue))
function StartWorking ()))
Inherited Functions from UTGame.UTOnslaughtMiningRobot
Destroyed, GetTeamNum, PlayDying, PostBeginPlay, ReplicatedEvent, SetCarryingOre, StartWorking
Inherited Functions from GameFramework.GamePawn
GetTargetFrictionCylinder


Functions Detail

OnAnimEnd Source code

simulated event OnAnimEnd ( AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SetCarryingOre Source code

simulated function SetCarryingOre ( bool bNewValue) )

StartWorking Source code

simulated function StartWorking ( ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'GP_Conquest.SM.Mesh.S_GP_Con_Crystal01'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment'
      bUseAsOccluder=False
      Translation=(X=25.000000,Y=0.000000,Z=0.000000)
      Scale3D=(X=0.100000,Y=0.100000,Z=0.100000)
      Name="StaticMeshComponent1"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   CarriedOre=StaticMeshComponent1
   ExplosionSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue'
   ExplosionTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion'
   OreQuantity=50.000000
   MaxStepHeight=26.000000
   bCanJump=False
   GroundSpeed=200.000000
   JumpZ=100.000000
   ControllerClass=Class'UTGame.UTOnslaughtMiningRobotController'
   Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'CH_MiningBot.Mesh.SK_CH_MiningBot'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         bCauseActorAnimEnd=True
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MeshSequenceA'
      AnimSets(0)=AnimSet'CH_MiningBot.Anims.K_HC_MiningBot'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment'
      bUseAsOccluder=False
      Name="SkeletalMeshComponent0"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   Mesh=SkeletalMeshComponent0
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtMiningRobot:CollisionCylinder'
      CollisionHeight=35.000000
      CollisionRadius=21.000000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtMiningRobot:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtMiningRobot:Arrow'
      ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtMiningRobot:Arrow'
   End Object
   Components(1)=Arrow
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      Name="MyLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   Components(2)=MyLightEnvironment
   Components(3)=SkeletalMeshComponent0
   Components(4)=StaticMeshComponent1
   Physics=PHYS_Walking
   CollisionComponent=CollisionCylinder
   Name="Default__UTOnslaughtMiningRobot_Content"
   ObjectArchetype=UTOnslaughtMiningRobot'UTGame.Default__UTOnslaughtMiningRobot'
}

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Creation time: sk 18-3-2018 10:00:54.154 - Created with UnCodeX