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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTOnslaughtMiningRobot_Content extends UTOnslaughtMiningRobot notplaceable; simulated function PostBeginPlay() { Super.PostBeginPlay(); Mesh.PlayAnim('StartIdle',, true); } simulated function StartWorking() { Super.StartWorking(); Mesh.PlayAnim('Open'); } simulated event OnAnimEnd(AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime) { if (bIsWorking && SeqNode.AnimSeqName == 'Open') { Mesh.PlayAnim('Work',, true); } } simulated function SetCarryingOre(bool bNewValue) { Super.SetCarryingOre(bNewValue); Mesh.PlayAnim(bNewValue ? 'EndIdle' : 'StartIdle',, true); } defaultproperties { Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'GP_Conquest.SM.Mesh.S_GP_Con_Crystal01' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment' bUseAsOccluder=False Translation=(X=25.000000,Y=0.000000,Z=0.000000) Scale3D=(X=0.100000,Y=0.100000,Z=0.100000) Name="StaticMeshComponent1" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object CarriedOre=StaticMeshComponent1 ExplosionSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue' ExplosionTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion' OreQuantity=50.000000 MaxStepHeight=26.000000 bCanJump=False GroundSpeed=200.000000 JumpZ=100.000000 ControllerClass=Class'UTGame.UTOnslaughtMiningRobotController' Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' SkeletalMesh=SkeletalMesh'CH_MiningBot.Mesh.SK_CH_MiningBot' Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' bCauseActorAnimEnd=True Name="MeshSequenceA" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' End Object Animations=AnimNodeSequence'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MeshSequenceA' AnimSets(0)=AnimSet'CH_MiningBot.Anims.K_HC_MiningBot' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment' bUseAsOccluder=False Name="SkeletalMeshComponent0" ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' End Object Mesh=SkeletalMeshComponent0 Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtMiningRobot:CollisionCylinder' CollisionHeight=35.000000 CollisionRadius=21.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtMiningRobot:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtMiningRobot:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtMiningRobot:Arrow' End Object Components(1)=Arrow Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' Name="MyLightEnvironment" ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' End Object Components(2)=MyLightEnvironment Components(3)=SkeletalMeshComponent0 Components(4)=StaticMeshComponent1 Physics=PHYS_Walking CollisionComponent=CollisionCylinder Name="Default__UTOnslaughtMiningRobot_Content" ObjectArchetype=UTOnslaughtMiningRobot'UTGame.Default__UTOnslaughtMiningRobot' } |
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