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UTGame.UTCTFHUDMessage

Extends
UTLocalMessage

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTCTFHUDMessage

Variables Summary
Message
stringBothFlagsString
stringEnemyHasFlagString
colorRedColor
colorYellowColor
stringYouHaveFlagString
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea
Inherited Variables from Engine.LocalMessage
bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY

Functions Summary
functionbool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject))
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionstring GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates


Variables Detail

Message

BothFlagsString Source code

var(Message) localized string BothFlagsString;

EnemyHasFlagString Source code

var(Message) localized string EnemyHasFlagString;

RedColor Source code

var(Message) color RedColor;

YellowColor Source code

var(Message) color YellowColor;

YouHaveFlagString Source code

var(Message) localized string YouHaveFlagString;


Functions Detail

AddAnnouncement Source code

static function bool AddAnnouncement ( UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject) )

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetString Source code

static function string GetString ( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
   YouHaveFlagString="You have the flag, return to base!"
   EnemyHasFlagString="The enemy has your flag, recover it!"
   BothFlagsString="Hold enemy flag until your flag is returned!"
   RedColor=(B=0,G=0,R=255,A=255)
   YellowColor=(B=0,G=255,R=255,A=255)
   MessageArea=0
   bIsUnique=True
   Lifetime=1.000000
   DrawColor=(B=255,G=160,R=0,A=255)
   FontSize=1
   Name="Default__UTCTFHUDMessage"
   ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}

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Creation time: sk 18-3-2018 10:00:49.400 - Created with UnCodeX