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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.LightComponent | +-- Engine.PointLightComponent | +-- UTGame.UTExplosionLight | +-- UTGame.UTLinkGunMuzzleFlashLight
Variables Summary | |
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array<LightValues> | BlueTeamTimeShift |
array<LightValues> | RedTeamTimeShift |
Inherited Variables from UTGame.UTExplosionLight |
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bCheckFrameRate, bInitialized, HighDetailFrameTime, Lifetime, TimeShift, TimeShiftIndex |
Inherited Variables from Engine.PointLightComponent |
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CachedParentToWorld, FalloffExponent, PreviewLightRadius, Radius, ShadowFalloffExponent, ShadowRadiusMultiplier, Translation |
Structures Summary |
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Inherited Structures from UTGame.UTExplosionLight |
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LightValues |
Functions Summary | ||
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![]() | SetTeam (byte NewTeam)) |
Inherited Functions from UTGame.UTExplosionLight |
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ResetLight |
Inherited Functions from Engine.PointLightComponent |
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SetTranslation |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { RedTeamTimeShift(0)=(Radius=96.000000,Brightness=5.000000,LightColor=(B=192,G=192,R=255,A=255)) RedTeamTimeShift(1)=(StartTime=0.100000,Radius=64.000000,Brightness=5.000000,LightColor=(B=0,G=0,R=128,A=255)) RedTeamTimeShift(2)=(StartTime=0.150000,Radius=64.000000,LightColor=(B=0,G=0,R=64,A=255)) BlueTeamTimeShift(0)=(Radius=96.000000,Brightness=5.000000,LightColor=(B=255,G=192,R=192,A=255)) BlueTeamTimeShift(1)=(StartTime=0.100000,Radius=64.000000,Brightness=5.000000,LightColor=(B=128,G=0,R=0,A=255)) BlueTeamTimeShift(2)=(StartTime=0.150000,Radius=64.000000,LightColor=(B=64,G=0,R=0,A=255)) HighDetailFrameTime=0.020000 TimeShift(0)=(Radius=96.000000,Brightness=5.000000,LightColor=(B=232,G=255,R=184,A=255)) TimeShift(1)=(StartTime=0.100000,Radius=64.000000,Brightness=5.000000,LightColor=(B=0,G=128,R=0,A=255)) TimeShift(2)=(StartTime=0.150000,Radius=64.000000,LightColor=(B=0,G=64,R=0,A=255)) Radius=96.000000 Name="Default__UTLinkGunMuzzleFlashLight" ObjectArchetype=UTExplosionLight'UTGame.Default__UTExplosionLight' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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