Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTStealthVehicleMessage

Extends
UTLocalMessage

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTStealthVehicleMessage

Variables Summary
SoundCueErrorSound
array<string>MessageText
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea
Inherited Variables from Engine.LocalMessage
bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionstring GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates


Variables Detail

ErrorSound Source code

var SoundCue ErrorSound;

MessageText Source code

var localized array<string> MessageText;


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetString Source code

static function string GetString ( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
   MessageText(0)="Obstacle blocking deployment."
   MessageText(1)="No deployable ammunition available."
   MessageText(2)="Close proximity to other deployables, unable to deploy."
   ErrorSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
   MessageArea=2
   bIsPartiallyUnique=True
   DrawColor=(B=128,G=255,R=255,A=255)
   FontSize=2
   Name="Default__UTStealthVehicleMessage"
   ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:57.751 - Created with UnCodeX