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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.PrimitiveComponent
|
+-- Engine.LineBatchComponent
| Variables Summary | |
|---|---|
| array<pointer> | BatchedLines |
| float | DefaultLifeTime |
| pointer | FPrimitiveDrawInterfaceVfTable |
| pointer | FPrimitiveDrawInterfaceView |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.PrimitiveComponent |
|---|
| ERadialImpulseFalloff, ERBCollisionChannel |
| Structures Summary |
|---|
| Inherited Structures from Engine.PrimitiveComponent |
|---|
| MaterialViewRelevance, RBCollisionChannelContainer |
| Functions Summary |
|---|
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
These mirror the C++ side properties. I'm making a class here so
| Defaultproperties |
|---|
defaultproperties
{
Name="Default__LineBatchComponent"
ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}
|
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