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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Used to associate lights with volumes.
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.LightVolume
Variables Summary |
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Inherited Variables from Engine.Volume |
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AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
Inherited Variables from Engine.Brush |
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bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections |
Enumerations Summary |
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Inherited Enumerations from Engine.Brush |
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ECsgOper |
Structures Summary |
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Inherited Structures from Engine.Brush |
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GeomSelection |
Functions Summary |
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Inherited Functions from Engine.Volume |
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BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Defaultproperties |
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defaultproperties { Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0' CollideActors=False BlockNonZeroExtent=False ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 bCollideActors=False CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__LightVolume" ObjectArchetype=Volume'Engine.Default__Volume' } |
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