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Engine.LightVolume

Extends
Volume
Modifiers
native placeable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Used to associate lights with volumes.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.LightVolume

Variables Summary
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority
Inherited Variables from Engine.Brush
bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections

Enumerations Summary
Inherited Enumerations from Engine.Brush
ECsgOper

Structures Summary
Inherited Structures from Engine.Brush
GeomSelection

Functions Summary
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Defaultproperties

defaultproperties
{
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
      CollideActors=False
      BlockNonZeroExtent=False
      ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   bCollideActors=False
   CollisionComponent=BrushComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__LightVolume"
   ObjectArchetype=Volume'Engine.Default__Volume'
}

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Creation time: sk 18-3-2018 10:00:38.860 - Created with UnCodeX