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Engine.LineBatchComponent


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class LineBatchComponent extends PrimitiveComponent
	native
	noexport;

/** These mirror the C++ side properties. I'm making a class here so
    LineBatchComponent will get the defaultprops from the PrimitiveComponent base class */

// Virtual function table.
var	native const noexport pointer FPrimitiveDrawInterfaceVfTable;
// FPrimitiveDrawInterface FSceneView*
var native const noexport pointer FPrimitiveDrawInterfaceView;

var native transient const array<pointer> BatchedLines;
var native transient const float DefaultLifeTime;

defaultproperties
{
   Name="Default__LineBatchComponent"
   ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}

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Class file time: tr 31-1-2018 17:17:54.000 - Creation time: sk 18-3-2018 10:01:09.773 - Created with UnCodeX