Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class LineBatchComponent extends PrimitiveComponent native noexport; /** These mirror the C++ side properties. I'm making a class here so LineBatchComponent will get the defaultprops from the PrimitiveComponent base class */ // Virtual function table. var native const noexport pointer FPrimitiveDrawInterfaceVfTable; // FPrimitiveDrawInterface FSceneView* var native const noexport pointer FPrimitiveDrawInterfaceView; var native transient const array<pointer> BatchedLines; var native transient const float DefaultLifeTime; defaultproperties { Name="Default__LineBatchComponent" ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |