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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.PickupFactory | +-- UTGame.UTPickupFactory | +-- UTGame.UTItemPickupFactory | +-- UTGame.UTAmmoPickupFactory | +-- UTGameContent.UTAmmo_BioRifle_Content
Variables Summary |
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Inherited Variables from UTGame.UTAmmoPickupFactory |
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AmmoAmount, TargetWeapon, TransformedClass |
Inherited Variables from UTGame.UTItemPickupFactory |
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PickupMessage, PickupSound, RespawnTime |
Functions Summary |
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Inherited Functions from UTGame.UTAmmoPickupFactory |
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BotDesireability, DetourWeight, ReplicatedEvent, SpawnCopyFor, TransformAmmoType, UpdateHUD, ValidTouch |
Inherited Functions from UTGame.UTItemPickupFactory |
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BotDesireability, GetLocalString, GetRespawnTime, InitializePickup, SetRespawn, SpawnCopyFor |
Defaultproperties |
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defaultproperties { AmmoAmount=20 TargetWeapon=Class'UTGameContent.UTWeap_BioRifle_Content' PickupSound=SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_CGBio_Cue' PickupMessage="Bio Rifle Ammo" Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment' End Object LightEnvironment=PickupLightEnvironment MaxDesireability=0.320000 Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTAmmoPickupFactory:CollisionCylinder' CollisionHeight=14.400000 ObjectArchetype=CylinderComponent'UTGame.Default__UTAmmoPickupFactory:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTAmmoPickupFactory:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTAmmoPickupFactory:PathRenderer' End Object Components(1)=PathRenderer Components(2)=PickupLightEnvironment Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:BaseMeshComp' ObjectArchetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:BaseMeshComp' End Object Components(3)=BaseMeshComp Begin Object Class=StaticMeshComponent Name=AmmoMeshComp ObjName=AmmoMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:AmmoMeshComp' StaticMesh=StaticMesh'PICKUPS.Ammo_Bio.Mesh.S_Pickups_Ammo_Bio' Scale=1.875000 ObjectArchetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:AmmoMeshComp' End Object Components(4)=AmmoMeshComp CollisionComponent=CollisionCylinder Name="Default__UTAmmo_BioRifle_Content" ObjectArchetype=UTAmmoPickupFactory'UTGame.Default__UTAmmoPickupFactory' } |
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