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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
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+-- Engine.PickupFactory
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+-- UTGame.UTPickupFactory
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+-- UTGame.UTItemPickupFactory
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+-- UTGame.UTAmmoPickupFactory
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+-- UTGameContent.UTAmmo_BioRifle_Content
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTAmmoPickupFactory |
|---|
| AmmoAmount, TargetWeapon, TransformedClass |
| Inherited Variables from UTGame.UTItemPickupFactory |
|---|
| PickupMessage, PickupSound, RespawnTime |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTAmmoPickupFactory |
|---|
| BotDesireability, DetourWeight, ReplicatedEvent, SpawnCopyFor, TransformAmmoType, UpdateHUD, ValidTouch |
| Inherited Functions from UTGame.UTItemPickupFactory |
|---|
| BotDesireability, GetLocalString, GetRespawnTime, InitializePickup, SetRespawn, SpawnCopyFor |
| Defaultproperties |
|---|
defaultproperties
{
AmmoAmount=20
TargetWeapon=Class'UTGameContent.UTWeap_BioRifle_Content'
PickupSound=SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_CGBio_Cue'
PickupMessage="Bio Rifle Ammo"
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTAmmoPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
MaxDesireability=0.320000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTAmmoPickupFactory:CollisionCylinder'
CollisionHeight=14.400000
ObjectArchetype=CylinderComponent'UTGame.Default__UTAmmoPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTAmmoPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTAmmoPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:BaseMeshComp'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Begin Object Class=StaticMeshComponent Name=AmmoMeshComp ObjName=AmmoMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:AmmoMeshComp'
StaticMesh=StaticMesh'PICKUPS.Ammo_Bio.Mesh.S_Pickups_Ammo_Bio'
Scale=1.875000
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTAmmoPickupFactory:AmmoMeshComp'
End Object
Components(4)=AmmoMeshComp
CollisionComponent=CollisionCylinder
Name="Default__UTAmmo_BioRifle_Content"
ObjectArchetype=UTAmmoPickupFactory'UTGame.Default__UTAmmoPickupFactory'
}
|
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