defaultproperties
{
DroppedPickupClass=Class'UTGameContent.UTDroppedShieldBelt'
ShieldAmount=100
Begin Object Class=UTParticleSystemComponent Name=ArmorParticles ObjName=ArmorParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTArmorPickupFactory:ArmorParticles'
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTArmorPickupFactory:ArmorParticles'
End Object
ParticleEffects=ArmorParticles
PickupSound=SoundCue'A_Pickups.ShieldBelt.Cue.A_Pickups_Shieldbelt_Activate_Cue'
PickupMessage="Shield Belt"
RespawnTime=60.000000
bHasLocationSpeech=True
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTArmorPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTArmorPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
PickupStatName="PICKUPS_SHIELDBELT"
LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheShieldBelt'
LocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheShieldBelt'
LocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheShieldBelt'
bIsSuperItem=True
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTArmorPickupFactory:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTArmorPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTArmorPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTArmorPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTArmorPickupFactory:BaseMeshComp'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTArmorPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Components(4)=ArmorParticles
Begin Object Class=StaticMeshComponent Name=ArmorPickUpComp ObjName=ArmorPickUpComp Archetype=StaticMeshComponent'UTGame.Default__UTArmorPickupFactory:ArmorPickUpComp'
StaticMesh=StaticMesh'PICKUPS.Armor_ShieldBelt.Mesh.S_UN_Pickups_Shield_Belt'
Scale3D=(X=1.500000,Y=1.500000,Z=1.500000)
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTArmorPickupFactory:ArmorPickUpComp'
End Object
Components(5)=ArmorPickUpComp
CollisionComponent=CollisionCylinder
Name="Default__UTArmorPickup_ShieldBelt"
ObjectArchetype=UTArmorPickupFactory'UTGame.Default__UTArmorPickupFactory'
}
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