defaultproperties
{
ShieldAmount=20
Begin Object Class=UTParticleSystemComponent Name=ArmorParticles ObjName=ArmorParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'PICKUPS.Base_Armor.Effects.P_Pickups_Base_Armor_Glow'
SecondsBeforeInactive=2.000000
Translation=(X=0.000000,Y=0.000000,Z=-25.000000)
Name="ArmorParticles"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
ParticleEffects=ArmorParticles
PickupMessage="Armor"
bRotatingPickup=True
bTrackPickup=True
YawRotationRate=24000.000000
BaseBrightEmissive=(R=25.000000,G=25.000000,B=1.000000,A=1.000000)
BaseDimEmissive=(R=1.000000,G=1.000000,B=0.010000,A=1.000000)
RespawnSound=SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Respawn_Cue'
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTItemPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTItemPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
PickupStatName="PICKUPS_ARMOR"
bPredictRespawns=True
MaxDesireability=1.500000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTItemPickupFactory:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTItemPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTItemPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTItemPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTItemPickupFactory:BaseMeshComp'
StaticMesh=StaticMesh'PICKUPS.Base_Armor.Mesh.S_Pickups_Base_Armor'
Translation=(X=0.000000,Y=0.000000,Z=-44.000000)
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTItemPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Components(4)=ArmorParticles
Begin Object Class=StaticMeshComponent Name=ArmorPickUpComp ObjName=ArmorPickUpComp Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
LightEnvironment=DynamicLightEnvironmentComponent'UTGame.Default__UTArmorPickupFactory:PickupLightEnvironment'
CullDistance=8000.000000
CachedCullDistance=8000.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
CollideActors=False
Name="ArmorPickUpComp"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
Components(5)=ArmorPickUpComp
CollisionComponent=CollisionCylinder
Name="Default__UTArmorPickupFactory"
ObjectArchetype=UTItemPickupFactory'UTGame.Default__UTItemPickupFactory'
}
|