defaultproperties
{
ShieldAmount=50
Begin Object Class=UTParticleSystemComponent Name=ArmorParticles ObjName=ArmorParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTArmorPickupFactory:ArmorParticles'
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTArmorPickupFactory:ArmorParticles'
End Object
ParticleEffects=ArmorParticles
PickupSound=SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Chest_Cue'
PickupMessage="Armor Vest"
Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=PickupLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTArmorPickupFactory:PickupLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTArmorPickupFactory:PickupLightEnvironment'
End Object
LightEnvironment=PickupLightEnvironment
MaxDesireability=1.000000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTArmorPickupFactory:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTArmorPickupFactory:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTArmorPickupFactory:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTArmorPickupFactory:PathRenderer'
End Object
Components(1)=PathRenderer
Components(2)=PickupLightEnvironment
Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=BaseMeshComp Archetype=StaticMeshComponent'UTGame.Default__UTArmorPickupFactory:BaseMeshComp'
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTArmorPickupFactory:BaseMeshComp'
End Object
Components(3)=BaseMeshComp
Components(4)=ArmorParticles
Begin Object Class=StaticMeshComponent Name=ArmorPickUpComp ObjName=ArmorPickUpComp Archetype=StaticMeshComponent'UTGame.Default__UTArmorPickupFactory:ArmorPickUpComp'
StaticMesh=StaticMesh'PICKUPS.Armor.Mesh.S_Pickups_Armor'
Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTArmorPickupFactory:ArmorPickUpComp'
End Object
Components(5)=ArmorPickUpComp
CollisionComponent=CollisionCylinder
Name="Default__UTArmorPickup_Vest"
ObjectArchetype=UTArmorPickupFactory'UTGame.Default__UTArmorPickupFactory'
}
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