| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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volume that doesn't do anything - just used to name areas for displaying on the scoreboard, etc Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- UTGame.UTAreaNamingVolume
| Variables Summary |
|---|
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Inherited Variables from Engine.Brush |
|---|
| bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Brush |
|---|
| ECsgOper |
| Structures Summary |
|---|
| Inherited Structures from Engine.Brush |
|---|
| GeomSelection |
| Functions Summary |
|---|
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
CollisionComponent=BrushComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__UTAreaNamingVolume"
ObjectArchetype=Volume'Engine.Default__Volume'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||