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UTGame.UTAreaNamingVolume

Extends
Volume
Modifiers
hidecategories ( Volume ) placeable

volume that doesn't do anything - just used to name areas for displaying on the scoreboard, etc Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- UTGame.UTAreaNamingVolume

Variables Summary
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority
Inherited Variables from Engine.Brush
bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections

Enumerations Summary
Inherited Enumerations from Engine.Brush
ECsgOper

Structures Summary
Inherited Structures from Engine.Brush
GeomSelection

Functions Summary
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Defaultproperties

defaultproperties
{
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
      ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   CollisionComponent=BrushComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__UTAreaNamingVolume"
   ObjectArchetype=Volume'Engine.Default__Volume'
}

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Creation time: sk 18-3-2018 10:00:48.676 - Created with UnCodeX