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/** used for gameplay-relevant ambient sounds (e.g. weapon loading sounds) * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTAmbientSoundComponent extends AudioComponent; event OcclusionChanged(bool bNowOccluded) { Super.OcclusionChanged(bNowOccluded); } defaultproperties { bStopWhenOwnerDestroyed=True bShouldRemainActiveIfDropped=True OcclusionCheckInterval=1.000000 Name="Default__UTAmbientSoundComponent" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' } |
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