- Extends
- UTTimedPowerup
- Modifiers
- native abstract
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- UTGame.UTInventory
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+-- UTGame.UTTimedPowerup
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+-- UTGame.UTSlowField
Direct Known Subclasses:
UTSlowField_Content
Inherited Functions from UTGame.UTTimedPowerup |
AdjustPPEffects, BotDesireability, ClientGivenTo, ClientLostItem, ClientSetTimeRemaining, DenyPickupQuery, DetourWeight, DisplayPowerup, GetPowerupStatName, GivenTo, PostBeginPlay, TimeExpired, TimeRemaingUpdated |
var repnotify bool bEffectsOn;
ProjectileScalingFactor Source code
var float ProjectileScalingFactor;
var float YawRotationRate;
simulated event Destroyed ( ) )
simulated
function GivenTo (
Pawn NewOwner,
bool bDoNotActivate) )
ItemRemovedFromInvManager Source code
function ItemRemovedFromInvManager ( ) )
PlaySlowFieldFadingEffects Source code
simulated function PlaySlowFieldFadingEffects ( ) )
simulated event ReplicatedEvent ( name VarName) )
simulated
function bool StopsProjectile (
Projectile P) )
ToggleSlowFieldEffects Source code
simulated function ToggleSlowFieldEffects ( bool bEnabled) )
simulated event UnTouch (
Actor Other ) )
UpdateTouchingProjectiles Source code
simulated function UpdateTouchingProjectiles ( ) )
defaultproperties
{
ProjectileScalingFactor=0.125000
DesiredScale=(X=2.100000,Y=2.100000,Z=1.800000)
YawRotationRate=2000.000000
TimeRemaining=60.000000
PowerupStatName="POWERUPTIME_SLOWFIELD"
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTTimedPowerup:Sprite'
End Object
Components(0)=Sprite
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'Engine.Default__CylinderComponent'
CollisionHeight=200.000000
CollisionRadius=280.000000
CollideActors=True
Name="CollisionCylinder"
ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
End Object
Components(1)=CollisionCylinder
bIgnoreEncroachers=True
bOnlyRelevantToOwner=False
bReplicateMovement=True
bHardAttach=True
bProjTarget=True
Name="Default__UTSlowField"
ObjectArchetype=UTTimedPowerup'UTGame.Default__UTTimedPowerup'
}
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Creation time: sk 18-3-2018 10:00:57.199 - Created with
UnCodeX