defaultproperties
{
SlowFieldAmbientSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_PowerLoopCue'
WarningSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_WarningCue'
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'PICKUPS_2.Deployables.Mesh.S_Deployables_XrayVolume_Cylinder'
Materials(0)=Material'PICKUPS_2.Deployables.Materials.M_Deployables_SlowVolume_Cube_UT3G'
bUseAsOccluder=False
CastShadow=False
CollideActors=False
BlockActors=False
BlockRigidBody=False
Translation=(X=0.000000,Y=0.000000,Z=-175.000000)
Scale3D=(X=0.100000,Y=0.100000,Z=0.100000)
AbsoluteRotation=True
Name="StaticMeshComponent0"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
SlowFieldMesh=StaticMeshComponent0
PowerupOverSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_EndCue'
IconCoords=(U=792.000000,V=41.000000,UL=43.000000,VL=58.000000)
bRenderOverlays=True
PickupMessage="SLOW FIELD!"
PickupSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_PickupCue'
Begin Object Class=StaticMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'PICKUPS.UDamage.Mesh.S_Pickups_UDamage'
Materials(0)=None
Materials(1)=Material'PICKUPS_2.StasisField.Materials.M_Pickups2_StasisField'
CullDistance=8000.000000
CachedCullDistance=8000.000000
bUseAsOccluder=False
CastShadow=False
bForceDirectLightMap=True
bCastDynamicShadow=False
CollideActors=False
BlockRigidBody=False
Translation=(X=0.000000,Y=0.000000,Z=5.000000)
Rotation=(Pitch=0,Yaw=0,Roll=-32768)
Scale3D=(X=0.350000,Y=0.350000,Z=0.600000)
Name="MeshComponentA"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
DroppedPickupMesh=MeshComponentA
PickupFactoryMesh=MeshComponentA
Begin Object Class=UTParticleSystemComponent Name=PickupParticles ObjName=PickupParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'PICKUPS_2.Deployables.Effects.P_Pickups_SlowField_Idle'
bAutoActivate=False
Rotation=(Pitch=0,Yaw=0,Roll=-32768)
Name="PickupParticles"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
DroppedPickupParticles=PickupParticles
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTSlowField:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTSlowField:Sprite'
End Object
Components(0)=Sprite
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTSlowField:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTSlowField:CollisionCylinder'
End Object
Components(1)=CollisionCylinder
Name="Default__UTSlowField_Content"
ObjectArchetype=UTSlowField'UTGame.Default__UTSlowField'
}
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