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UT3Gold.UTSlowField_Content

Extends
UTSlowField

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- UTGame.UTInventory
         |   
         +-- UTGame.UTTimedPowerup
            |   
            +-- UTGame.UTSlowField
               |   
               +-- UT3Gold.UTSlowField_Content

Variables Summary
Inherited Variables from UTGame.UTSlowField
bEffectsOn, DesiredScale, InsideCameraEffect, PawnOwner, ProjectileScalingFactor, ProjectilesToUpdate, SlowFieldAmbientSound, SlowFieldMesh, WarningSound, YawRotationRate
Inherited Variables from UTGame.UTTimedPowerup
HudIndex, IconCoords, PowerupOverSound, PowerupStatName, PP_Scene_Desaturation, PP_Scene_HighLights, TimeRemaining, TransitionDuration, TransitionTime, WarningTime

Functions Summary
Inherited Functions from UTGame.UTSlowField
Destroyed, GivenTo, ItemRemovedFromInvManager, PlaySlowFieldFadingEffects, ReplicatedEvent, StopsProjectile, ToggleSlowFieldEffects, Touch, UnTouch, UpdateTouchingProjectiles
Inherited Functions from UTGame.UTTimedPowerup
AdjustPPEffects, BotDesireability, ClientGivenTo, ClientLostItem, ClientSetTimeRemaining, DenyPickupQuery, DetourWeight, DisplayPowerup, GetPowerupStatName, GivenTo, PostBeginPlay, TimeExpired, TimeRemaingUpdated


Defaultproperties

defaultproperties
{
   SlowFieldAmbientSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_PowerLoopCue'
   WarningSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_WarningCue'
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'PICKUPS_2.Deployables.Mesh.S_Deployables_XrayVolume_Cylinder'
      Materials(0)=Material'PICKUPS_2.Deployables.Materials.M_Deployables_SlowVolume_Cube_UT3G'
      bUseAsOccluder=False
      CastShadow=False
      CollideActors=False
      BlockActors=False
      BlockRigidBody=False
      Translation=(X=0.000000,Y=0.000000,Z=-175.000000)
      Scale3D=(X=0.100000,Y=0.100000,Z=0.100000)
      AbsoluteRotation=True
      Name="StaticMeshComponent0"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   SlowFieldMesh=StaticMeshComponent0
   PowerupOverSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_EndCue'
   IconCoords=(U=792.000000,V=41.000000,UL=43.000000,VL=58.000000)
   bRenderOverlays=True
   PickupMessage="SLOW FIELD!"
   PickupSound=SoundCue'A_Pickups_Powerups.Powerups.A_Powerup_Invisibility_PickupCue'
   Begin Object Class=StaticMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'PICKUPS.UDamage.Mesh.S_Pickups_UDamage'
      Materials(0)=None
      Materials(1)=Material'PICKUPS_2.StasisField.Materials.M_Pickups2_StasisField'
      CullDistance=8000.000000
      CachedCullDistance=8000.000000
      bUseAsOccluder=False
      CastShadow=False
      bForceDirectLightMap=True
      bCastDynamicShadow=False
      CollideActors=False
      BlockRigidBody=False
      Translation=(X=0.000000,Y=0.000000,Z=5.000000)
      Rotation=(Pitch=0,Yaw=0,Roll=-32768)
      Scale3D=(X=0.350000,Y=0.350000,Z=0.600000)
      Name="MeshComponentA"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   DroppedPickupMesh=MeshComponentA
   PickupFactoryMesh=MeshComponentA
   Begin Object Class=UTParticleSystemComponent Name=PickupParticles ObjName=PickupParticles Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Template=ParticleSystem'PICKUPS_2.Deployables.Effects.P_Pickups_SlowField_Idle'
      bAutoActivate=False
      Rotation=(Pitch=0,Yaw=0,Roll=-32768)
      Name="PickupParticles"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   DroppedPickupParticles=PickupParticles
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTSlowField:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTSlowField:Sprite'
   End Object
   Components(0)=Sprite
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTSlowField:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTSlowField:CollisionCylinder'
   End Object
   Components(1)=CollisionCylinder
   Name="Default__UTSlowField_Content"
   ObjectArchetype=UTSlowField'UTGame.Default__UTSlowField'
}

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Creation time: sk 18-3-2018 10:00:57.208 - Created with UnCodeX