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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_SPMAShell
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+-- UTGameContent.UTProj_SPMAShell_Content
|
+-- UT3Gold.UTProj_EradicatorShell_Content
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTProj_SPMAShell |
|---|
| ChildProjectileClass, SpreadFactor |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTProj_SPMAShell |
|---|
| SetFuse, SpawnChildren |
| Defaultproperties |
|---|
defaultproperties
{
ChildProjectileClass=Class'UT3Gold.UTProj_EradicatorShellChild'
MyDamageType=Class'UT3Gold.UTDmgType_EradicatorShell'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTProj_SPMAShell_Content:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGameContent.Default__UTProj_SPMAShell_Content:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_EradicatorShell_Content"
ObjectArchetype=UTProj_SPMAShell_Content'UTGameContent.Default__UTProj_SPMAShell_Content'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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