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UTGameContent.UTProj_SPMAShell_Content

Extends
UTProj_SPMAShell

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_SPMAShell
            |   
            +-- UTGameContent.UTProj_SPMAShell_Content

Direct Known Subclasses:

UTProj_EradicatorShell_Content

Variables Summary
Inherited Variables from UTGame.UTProj_SPMAShell
ChildProjectileClass, SpreadFactor
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ

Functions Summary
Inherited Functions from UTGame.UTProj_SPMAShell
SetFuse, SpawnChildren
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff


Defaultproperties

defaultproperties
{
   ChildProjectileClass=Class'UTGameContent.UTProj_SPMAShellChild'
   ExplosionSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellBrakingExplode'
   ProjFlightTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_PrimaryProjectile'
   ProjExplosionTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Primary_Shell_InAir_Explo'
   MyDamageType=Class'UTGameContent.UTDmgType_SPMAShell'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_SPMAShell:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_SPMAShell:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   DrawScale=0.700000
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_SPMAShell_Content"
   ObjectArchetype=UTProj_SPMAShell'UTGame.Default__UTProj_SPMAShell'
}

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Creation time: sk 18-3-2018 10:00:55.683 - Created with UnCodeX