defaultproperties
{
ChildProjectileClass=Class'UTGameContent.UTProj_SPMAShellChild'
ExplosionSound=SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellBrakingExplode'
ProjFlightTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_PrimaryProjectile'
ProjExplosionTemplate=ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Primary_Shell_InAir_Explo'
MyDamageType=Class'UTGameContent.UTDmgType_SPMAShell'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_SPMAShell:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_SPMAShell:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
DrawScale=0.700000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_SPMAShell_Content"
ObjectArchetype=UTProj_SPMAShell'UTGame.Default__UTProj_SPMAShell'
}
|