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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_ShockBall
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+-- UTGameContent.UTProj_VehicleShockBallBase
|
+-- UTGameContent.UTProj_SPMAShockBall
| Variables Summary |
|---|
| Inherited Variables from UTGameContent.UTProj_VehicleShockBallBase |
|---|
| BeamTemplate, ChainReactionDelay, EndPoint, InstigatorPlayerController, InstigatorWeapon, MaxChainReactionDist |
| Inherited Variables from UTGame.UTProj_ShockBall |
|---|
| bComboed, ComboAmmoCost, ComboDamage, ComboDamageType, ComboExplosionEffect, ComboExplosionSound, ComboMomentumTransfer, ComboRadius, ComboTarget, ComboTemplate, ComboTriggerType |
| Functions Summary |
|---|
| Inherited Functions from UTGameContent.UTProj_VehicleShockBallBase |
|---|
| BeginState, ComboNextBall, Destroyed, PostBeginPlay, ReplicatedEvent, ShutDown, SpawnBeam, TakeDamage, Tick |
| Inherited Functions from UTGame.UTProj_ShockBall |
|---|
| ComboExplosion, CreateProjectileLight, EndState, Monitor, ProcessTouch, ReplicatedEvent, TakeDamage, Tick |
| Defaultproperties |
|---|
defaultproperties
{
ComboDamageType=Class'UTGameContent.UTDmgType_SPMAShockChain'
ComboTriggerType=Class'UTGameContent.UTDmgType_SPMAShockBeam'
MyDamageType=Class'UTGameContent.UTDmgType_SPMAShockBall'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTProj_VehicleShockBallBase:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGameContent.Default__UTProj_VehicleShockBallBase:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_SPMAShockBall"
ObjectArchetype=UTProj_VehicleShockBallBase'UTGameContent.Default__UTProj_VehicleShockBallBase'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||