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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UTGame.UTProjectile | +-- UTGame.UTProj_ShockBall | +-- UTGameContent.UTProj_VehicleShockBallBase | +-- UTGameContent.UTProj_SPMAShockBall
Variables Summary |
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Inherited Variables from UTGameContent.UTProj_VehicleShockBallBase |
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BeamTemplate, ChainReactionDelay, EndPoint, InstigatorPlayerController, InstigatorWeapon, MaxChainReactionDist |
Inherited Variables from UTGame.UTProj_ShockBall |
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bComboed, ComboAmmoCost, ComboDamage, ComboDamageType, ComboExplosionEffect, ComboExplosionSound, ComboMomentumTransfer, ComboRadius, ComboTarget, ComboTemplate, ComboTriggerType |
Functions Summary |
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Inherited Functions from UTGameContent.UTProj_VehicleShockBallBase |
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BeginState, ComboNextBall, Destroyed, PostBeginPlay, ReplicatedEvent, ShutDown, SpawnBeam, TakeDamage, Tick |
Inherited Functions from UTGame.UTProj_ShockBall |
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ComboExplosion, CreateProjectileLight, EndState, Monitor, ProcessTouch, ReplicatedEvent, TakeDamage, Tick |
Defaultproperties |
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defaultproperties { ComboDamageType=Class'UTGameContent.UTDmgType_SPMAShockChain' ComboTriggerType=Class'UTGameContent.UTDmgType_SPMAShockBeam' MyDamageType=Class'UTGameContent.UTDmgType_SPMAShockBall' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTProj_VehicleShockBallBase:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGameContent.Default__UTProj_VehicleShockBallBase:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_SPMAShockBall" ObjectArchetype=UTProj_VehicleShockBallBase'UTGameContent.Default__UTProj_VehicleShockBallBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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