defaultproperties
{
DistanceExplosionTemplates(0)=(Template=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_FAR',MinDistance=3000.000000)
DistanceExplosionTemplates(1)=(Template=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_MID',MinDistance=400.000000)
DistanceExplosionTemplates(2)=(Template=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_Close')
bWaitForEffects=True
bAttachExplosionToVehicles=False
AmbientSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Travel_Cue'
ExplosionSound=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Explode'
ProjFlightTemplate=ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Trail'
ExplosionDecal=DecalMaterial'VH_Goliath.Materials.DM_Goliath_Cannon_Decal'
DecalWidth=350.000000
DecalHeight=350.000000
ExplosionLightClass=Class'UTGame.UTTankShellExplosionLight'
MaxExplosionLightDistance=7000.000000
Speed=15000.000000
MaxSpeed=15000.000000
Damage=360.000000
DamageRadius=630.000000
MomentumTransfer=150000.000000
MyDamageType=Class'UTGameContent.UTDmgType_TankShell'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
bAlwaysRelevant=True
LifeSpan=1.200000
CollisionComponent=CollisionCylinder
RotationRate=(Pitch=0,Yaw=0,Roll=50000)
DesiredRotation=(Pitch=0,Yaw=0,Roll=30000)
Name="Default__UTProj_TankShell"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
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