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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UTGame.UTProjectile | +-- UTGame.UTProj_TransDisc | +-- UTGameContent.UTProj_TransDisc_ContentBlue
Variables Summary |
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Inherited Variables from UTGame.UTProj_TransDisc |
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bNoAI, BounceSound, BounceTemplate, DisruptedController, DisruptedEffect, DisruptedLoop, DisruptedSound, Integrity, LandEffects, MyTranslocator, NextBeacon, TLState, TranslocationTarget, TranslocationTargetLoc |
Enumerations Summary |
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Inherited Enumerations from UTGame.UTProj_TransDisc |
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ETLState |
Functions Summary |
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Defaultproperties |
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defaultproperties { Begin Object Class=UTParticleSystemComponent Name=BrokenPCS ObjName=BrokenPCS Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Broken_Blue' HiddenGame=True Name="BrokenPCS" ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' End Object DisruptedEffect=BrokenPCS DisruptedSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Disrupted_Cue' Begin Object Class=AudioComponent Name=DisruptionSound ObjName=DisruptionSound Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_DisruptedLoop_Cue' Name="DisruptionSound" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object DisruptedLoop=DisruptionSound BounceTemplate=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_BounceEffect_Blue' BounceSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Bounce_Cue' Begin Object Class=ParticleSystemComponent Name=ConstantEffect ObjName=ConstantEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Beacon_Blue' bAutoActivate=False SecondsBeforeInactive=1.000000 Name="ConstantEffect" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object LandEffects=ConstantEffect ProjFlightTemplate=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Trail' ProjectileLightClass=Class'UTGame.UTTranslocatorLightBlue' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_TransDisc:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_TransDisc:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'UTGame.Default__UTProj_TransDisc:ProjectileMesh' StaticMesh=StaticMesh'WP_Translocator.Mesh.S_Translocator_Disk' Materials(0)=Material'WP_Translocator.Materials.M_WP_Translocator_1PBlue_unlit' Scale=2.000000 ObjectArchetype=StaticMeshComponent'UTGame.Default__UTProj_TransDisc:ProjectileMesh' End Object Components(1)=ProjectileMesh Components(2)=ConstantEffect Components(3)=BrokenPCS Components(4)=DisruptionSound CollisionComponent=CollisionCylinder Name="Default__UTProj_TransDisc_ContentBlue" ObjectArchetype=UTProj_TransDisc'UTGame.Default__UTProj_TransDisc' } |
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