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UTGameContent.UTProj_TransDisc_ContentBlue

Extends
UTProj_TransDisc

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_TransDisc
            |   
            +-- UTGameContent.UTProj_TransDisc_ContentBlue

Variables Summary
Inherited Variables from UTGame.UTProj_TransDisc
bNoAI, BounceSound, BounceTemplate, DisruptedController, DisruptedEffect, DisruptedLoop, DisruptedSound, Integrity, LandEffects, MyTranslocator, NextBeacon, TLState, TranslocationTarget, TranslocationTargetLoc
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ

Enumerations Summary
Inherited Enumerations from UTGame.UTProj_TransDisc
ETLState

Functions Summary
Inherited Functions from UTGame.UTProj_TransDisc
BotTranslocate, CreateProjectileLight, Destroyed, Disrupted, EndMonitoring, EndState, HitWall, IsMonitoring, Landed, MyOnParticleSystemFinished, PostBeginPlay, ProcessTouch, Recall, ReplicatedEvent, SetTranslocationTarget, ShutDown, SpawnBounceEffect, SpawnFlightEffects, SpawnTrail, TakeDamage, Tick, Touch
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff


Defaultproperties

defaultproperties
{
   Begin Object Class=UTParticleSystemComponent Name=BrokenPCS ObjName=BrokenPCS Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Broken_Blue'
      HiddenGame=True
      Name="BrokenPCS"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   DisruptedEffect=BrokenPCS
   DisruptedSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Disrupted_Cue'
   Begin Object Class=AudioComponent Name=DisruptionSound ObjName=DisruptionSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_DisruptedLoop_Cue'
      Name="DisruptionSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   DisruptedLoop=DisruptionSound
   BounceTemplate=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_BounceEffect_Blue'
   BounceSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Bounce_Cue'
   Begin Object Class=ParticleSystemComponent Name=ConstantEffect ObjName=ConstantEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Beacon_Blue'
      bAutoActivate=False
      SecondsBeforeInactive=1.000000
      Name="ConstantEffect"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   LandEffects=ConstantEffect
   ProjFlightTemplate=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Trail'
   ProjectileLightClass=Class'UTGame.UTTranslocatorLightBlue'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_TransDisc:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_TransDisc:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'UTGame.Default__UTProj_TransDisc:ProjectileMesh'
      StaticMesh=StaticMesh'WP_Translocator.Mesh.S_Translocator_Disk'
      Materials(0)=Material'WP_Translocator.Materials.M_WP_Translocator_1PBlue_unlit'
      Scale=2.000000
      ObjectArchetype=StaticMeshComponent'UTGame.Default__UTProj_TransDisc:ProjectileMesh'
   End Object
   Components(1)=ProjectileMesh
   Components(2)=ConstantEffect
   Components(3)=BrokenPCS
   Components(4)=DisruptionSound
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_TransDisc_ContentBlue"
   ObjectArchetype=UTProj_TransDisc'UTGame.Default__UTProj_TransDisc'
}

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Creation time: sk 18-3-2018 10:00:55.824 - Created with UnCodeX