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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_TransDisc
|
+-- UTGameContent.UTProj_TransDisc_ContentRed
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTProj_TransDisc |
|---|
| bNoAI, BounceSound, BounceTemplate, DisruptedController, DisruptedEffect, DisruptedLoop, DisruptedSound, Integrity, LandEffects, MyTranslocator, NextBeacon, TLState, TranslocationTarget, TranslocationTargetLoc |
| Enumerations Summary |
|---|
| Inherited Enumerations from UTGame.UTProj_TransDisc |
|---|
| ETLState |
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=UTParticleSystemComponent Name=BrokenPCS ObjName=BrokenPCS Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Broken_Red'
HiddenGame=True
Name="BrokenPCS"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
DisruptedEffect=BrokenPCS
DisruptedSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Disrupted_Cue'
Begin Object Class=AudioComponent Name=DisruptionSound ObjName=DisruptionSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_DisruptedLoop_Cue'
Name="DisruptionSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
DisruptedLoop=DisruptionSound
BounceTemplate=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_BounceEffect_Red'
BounceSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Bounce_Cue'
Begin Object Class=ParticleSystemComponent Name=ConstantEffect ObjName=ConstantEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Beacon'
bAutoActivate=False
SecondsBeforeInactive=1.000000
Name="ConstantEffect"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
LandEffects=ConstantEffect
ProjFlightTemplate=ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Trail_Red'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_TransDisc:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_TransDisc:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=StaticMeshComponent Name=ProjectileMesh ObjName=ProjectileMesh Archetype=StaticMeshComponent'UTGame.Default__UTProj_TransDisc:ProjectileMesh'
StaticMesh=StaticMesh'WP_Translocator.Mesh.S_Translocator_Disk'
Materials(0)=Material'WP_Translocator.Materials.M_WP_Translocator_1PRed_unlit'
Scale=2.000000
ObjectArchetype=StaticMeshComponent'UTGame.Default__UTProj_TransDisc:ProjectileMesh'
End Object
Components(1)=ProjectileMesh
Components(2)=ConstantEffect
Components(3)=BrokenPCS
Components(4)=DisruptionSound
CollisionComponent=CollisionCylinder
Name="Default__UTProj_TransDisc_ContentRed"
ObjectArchetype=UTProj_TransDisc'UTGame.Default__UTProj_TransDisc'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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