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UTGameContent.UTProj_TurretRocket

Extends
UTProj_Rocket

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_Rocket
            |   
            +-- UTGameContent.UTProj_TurretRocket

Variables Summary
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ

Functions Summary
Inherited Functions from UTGame.UTProj_Rocket
PostBeginPlay
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff


Defaultproperties

defaultproperties
{
   ProjFlightTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_MissileTrailIgnited'
   ProjExplosionTemplate=ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_MissileExplosion'
   Speed=5000.000000
   MaxSpeed=5000.000000
   Damage=80.000000
   DamageRadius=180.000000
   MomentumTransfer=50000.000000
   MyDamageType=Class'UTGameContent.UTDmgType_TurretRocket'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_Rocket:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_Rocket:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_TurretRocket"
   ObjectArchetype=UTProj_Rocket'UTGame.Default__UTProj_Rocket'
}

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Creation time: sk 18-3-2018 10:00:55.891 - Created with UnCodeX