defaultproperties
{
bWaitForEffects=True
bAttachExplosionToVehicles=False
bAttachExplosionToPawns=False
bCheckProjectileLight=True
AmbientSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Travel_Cue'
ExplosionSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue'
ProjFlightTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketTrail'
ProjExplosionTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion'
ExplosionDecal=MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01'
DecalWidth=128.000000
DecalHeight=128.000000
CheckRadius=42.000000
ProjectileLightClass=Class'UTGame.UTRocketLight'
ExplosionLightClass=Class'UTGame.UTRocketExplosionLight'
Speed=1350.000000
MaxSpeed=1350.000000
Damage=100.000000
DamageRadius=220.000000
MomentumTransfer=85000.000000
MyDamageType=Class'UTGame.UTDmgType_Rocket'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
LifeSpan=8.000000
CollisionComponent=CollisionCylinder
RotationRate=(Pitch=0,Yaw=0,Roll=50000)
DesiredRotation=(Pitch=0,Yaw=0,Roll=30000)
Name="Default__UTProj_Rocket"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
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