UTGame.UTProj_LoadedRocket
- Extends
- UTProj_Rocket
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- UTGame.UTProjectile
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+-- UTGame.UTProj_Rocket
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+-- UTGame.UTProj_LoadedRocket
Inherited Variables from UTGame.UTProjectile |
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ |
Inherited Functions from UTGame.UTProjectile |
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff |
var bool bCurl;
var repnotify byte FlockIndex;
UTProj_LoadedRocket
simulated function Destroyed ( ) )
simulated function FlockTimer ( ) )
simulated event ReplicatedEvent ( name VarName) )
defaultproperties
{
FlockRadius=12.000000
FlockStiffness=-40.000000
FlockMaxForce=600.000000
FlockCurlForce=450.000000
CheckRadius=20.000000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_Rocket:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_Rocket:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_LoadedRocket"
ObjectArchetype=UTProj_Rocket'UTGame.Default__UTProj_Rocket'
}
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Creation time: sk 18-3-2018 10:00:55.241 - Created with
UnCodeX