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UTGame.UTProj_LoadedRocket

Extends
UTProj_Rocket

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_Rocket
            |   
            +-- UTGame.UTProj_LoadedRocket

Variables Summary
boolbCurl
vectorDir
byteFlockIndex
UTProj_LoadedRocketFlock[2]
UTProj_LoadedRocket
floatFlockCurlForce
floatFlockMaxForce
floatFlockRadius
floatFlockStiffness
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ

Functions Summary
function Destroyed ()))
function FlockTimer ()))
event ReplicatedEvent (name VarName))
Inherited Functions from UTGame.UTProj_Rocket
PostBeginPlay
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff


Variables Detail

bCurl Source code

var bool bCurl;

Dir Source code

var vector Dir;

FlockIndex Source code

var repnotify byte FlockIndex;
Used for the curling rocket effect

Flock[2] Source code

var UTProj_LoadedRocket Flock[2];

UTProj_LoadedRocket

FlockCurlForce Source code

var(UTProj_LoadedRocket) float FlockCurlForce;

FlockMaxForce Source code

var(UTProj_LoadedRocket) float FlockMaxForce;

FlockRadius Source code

var(UTProj_LoadedRocket) float FlockRadius;

FlockStiffness Source code

var(UTProj_LoadedRocket) float FlockStiffness;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

FlockTimer Source code

simulated function FlockTimer ( ) )

ReplicatedEvent Source code

simulated event ReplicatedEvent ( name VarName) )


Defaultproperties

defaultproperties
{
   FlockRadius=12.000000
   FlockStiffness=-40.000000
   FlockMaxForce=600.000000
   FlockCurlForce=450.000000
   CheckRadius=20.000000
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_Rocket:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_Rocket:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_LoadedRocket"
   ObjectArchetype=UTProj_Rocket'UTGame.Default__UTProj_Rocket'
}

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Creation time: sk 18-3-2018 10:00:55.241 - Created with UnCodeX