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UTGame.UTProj_LinkPowerPlasma

Extends
UTProj_LinkPlasma

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_LinkPlasma
            |   
            +-- UTGame.UTProj_LinkPowerPlasma

Variables Summary
Inherited Variables from UTGame.UTProj_LinkPlasma
ColorLevel, ExplosionColor
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ

Functions Summary
Inherited Functions from UTGame.UTProj_LinkPlasma
HitWall, ProcessTouch, SetExplosionEffectParameters, SpawnFlightEffects
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff


Defaultproperties

defaultproperties
{
   ColorLevel=(X=3.000000,Y=2.300000,Z=0.800000)
   ExplosionColor=(X=1.200000,Y=2.000000,Z=0.075000)
   Damage=39.000000
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_LinkPlasma:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_LinkPlasma:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_LinkPowerPlasma"
   ObjectArchetype=UTProj_LinkPlasma'UTGame.Default__UTProj_LinkPlasma'
}

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Creation time: sk 18-3-2018 10:00:55.232 - Created with UnCodeX