| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_LinkPlasma
|
+-- UTGame.UTProj_LinkPowerPlasma
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTProj_LinkPlasma |
|---|
| ColorLevel, ExplosionColor |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTProj_LinkPlasma |
|---|
| HitWall, ProcessTouch, SetExplosionEffectParameters, SpawnFlightEffects |
| Defaultproperties |
|---|
defaultproperties
{
ColorLevel=(X=3.000000,Y=2.300000,Z=0.800000)
ExplosionColor=(X=1.200000,Y=2.000000,Z=0.075000)
Damage=39.000000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_LinkPlasma:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_LinkPlasma:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_LinkPowerPlasma"
ObjectArchetype=UTProj_LinkPlasma'UTGame.Default__UTProj_LinkPlasma'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||