| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_LinkPlasma
UTProj_LinkPowerPlasma
| Variables Summary | |
|---|---|
| vector | ColorLevel |
| vector | ExplosionColor |
| Functions Summary | ||
|---|---|---|
![]() | HitWall (vector HitNormal, Actor Wall, PrimitiveComponent WallComp)) | |
![]() | ProcessTouch (Actor Other, vector HitLocation, vector HitNormal)) | |
![]() | SetExplosionEffectParameters (ParticleSystemComponent ProjExplosion)) | |
![]() | SpawnFlightEffects ())) | |
| Inherited Functions from Engine.Projectile |
|---|
| CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
HitWall Source code
ProcessTouch Source code
SetExplosionEffectParameters Source code
SpawnFlightEffects Source code| Defaultproperties |
|---|
defaultproperties
{
ColorLevel=(X=1.000000,Y=1.300000,Z=1.000000)
ExplosionColor=(X=1.000000,Y=1.000000,Z=1.000000)
ExplosionSound=SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_ImpactCue'
ProjFlightTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Projectile'
ProjExplosionTemplate=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Impact'
MaxEffectDistance=7000.000000
AccelRate=3000.000000
CheckRadius=24.000000
Speed=1400.000000
MaxSpeed=5000.000000
Damage=26.000000
MyDamageType=Class'UTGame.UTDmgType_LinkPlasma'
NetCullDistanceSquared=144000000.000000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
LifeSpan=3.000000
DrawScale=1.200000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_LinkPlasma"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||