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UTGame.UTProj_HeroShockBall

Extends
UTProj_ShockBall

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_ShockBall
            |   
            +-- UTGame.UTProj_HeroShockBall

Variables Summary
boolbAlreadyComboed
Inherited Variables from UTGame.UTProj_ShockBall
bComboed, ComboAmmoCost, ComboDamage, ComboDamageType, ComboExplosionEffect, ComboExplosionSound, ComboMomentumTransfer, ComboRadius, ComboTarget, ComboTemplate, ComboTriggerType
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ

Functions Summary
function ComboExplosion ()))
Inherited Functions from UTGame.UTProj_ShockBall
ComboExplosion, CreateProjectileLight, EndState, Monitor, ProcessTouch, ReplicatedEvent, TakeDamage, Tick
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff


Variables Detail

bAlreadyComboed Source code

var bool bAlreadyComboed;


Functions Detail

ComboExplosion Source code

function ComboExplosion ( ) )


Defaultproperties

defaultproperties
{
   ComboDamageType=Class'UTGame.UTDmgType_HeroShockCombo'
   ComboTriggerType=Class'UTGame.UTDmgType_HeroShockPrimary'
   ComboRadius=300.000000
   ComboExplosionEffect=Class'UTGame.UTEmit_HeroShockCombo'
   MyDamageType=Class'UTGame.UTDmgType_HeroShockBall'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_ShockBall:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_ShockBall:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_HeroShockBall"
   ObjectArchetype=UTProj_ShockBall'UTGame.Default__UTProj_ShockBall'
}

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Creation time: sk 18-3-2018 10:00:55.176 - Created with UnCodeX