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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_ShockBall
|
+-- UTGame.UTProj_HeroShockBall
| Variables Summary | |
|---|---|
| bool | bAlreadyComboed |
| Inherited Variables from UTGame.UTProj_ShockBall |
|---|
| bComboed, ComboAmmoCost, ComboDamage, ComboDamageType, ComboExplosionEffect, ComboExplosionSound, ComboMomentumTransfer, ComboRadius, ComboTarget, ComboTemplate, ComboTriggerType |
| Functions Summary | ||
|---|---|---|
![]() | ComboExplosion ())) | |
| Inherited Functions from UTGame.UTProj_ShockBall |
|---|
| ComboExplosion, CreateProjectileLight, EndState, Monitor, ProcessTouch, ReplicatedEvent, TakeDamage, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
ComboExplosion Source code| Defaultproperties |
|---|
defaultproperties
{
ComboDamageType=Class'UTGame.UTDmgType_HeroShockCombo'
ComboTriggerType=Class'UTGame.UTDmgType_HeroShockPrimary'
ComboRadius=300.000000
ComboExplosionEffect=Class'UTGame.UTEmit_HeroShockCombo'
MyDamageType=Class'UTGame.UTDmgType_HeroShockBall'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_ShockBall:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_ShockBall:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_HeroShockBall"
ObjectArchetype=UTProj_ShockBall'UTGame.Default__UTProj_ShockBall'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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