defaultproperties
{
DistanceExplosionTemplates(0)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_far',MinDistance=3500.000000)
DistanceExplosionTemplates(1)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_mid',MinDistance=450.000000)
DistanceExplosionTemplates(2)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_close')
BaseTrackingStrength=2.000000
ProjFlightTemplate=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Smoke_Trail'
ProjExplosionTemplate=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo'
Speed=1000.000000
MaxSpeed=1000.000000
DamageRadius=200.000000
MyDamageType=Class'UTGame.UTDmgType_HeroRocket'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_SeekingRocket:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_SeekingRocket:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_HeroRocket"
ObjectArchetype=UTProj_SeekingRocket'UTGame.Default__UTProj_SeekingRocket'
}
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