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UTGame.UTProj_HeroRocket

Extends
UTProj_SeekingRocket

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_Rocket
            |   
            +-- UTGame.UTProj_SeekingRocket
               |   
               +-- UTGame.UTProj_HeroRocket

Variables Summary
array<DistanceBasedParticleTemplate>DistanceExplosionTemplates
Inherited Variables from UTGame.UTProj_SeekingRocket
BaseTrackingStrength, bSuperSeekAirTargets, InitialDir, LastLockWarningTime, LockWarningInterval, Seeking

Functions Summary
function SpawnExplosionEffects (vector HitLocation, vector HitNormal))
Inherited Functions from UTGame.UTProj_Rocket
PostBeginPlay


Variables Detail

DistanceExplosionTemplates Source code

var array<DistanceBasedParticleTemplate> DistanceExplosionTemplates;


Functions Detail

SpawnExplosionEffects Source code

simulated function SpawnExplosionEffects ( vector HitLocation, vector HitNormal) )


Defaultproperties

defaultproperties
{
   DistanceExplosionTemplates(0)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_far',MinDistance=3500.000000)
   DistanceExplosionTemplates(1)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_mid',MinDistance=450.000000)
   DistanceExplosionTemplates(2)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_close')
   BaseTrackingStrength=2.000000
   ProjFlightTemplate=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Smoke_Trail'
   ProjExplosionTemplate=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo'
   Speed=1000.000000
   MaxSpeed=1000.000000
   DamageRadius=200.000000
   MyDamageType=Class'UTGame.UTDmgType_HeroRocket'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_SeekingRocket:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_SeekingRocket:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_HeroRocket"
   ObjectArchetype=UTProj_SeekingRocket'UTGame.Default__UTProj_SeekingRocket'
}

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Creation time: sk 18-3-2018 10:00:55.168 - Created with UnCodeX