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class UTProj_HeroRocket extends UTProj_SeekingRocket; var array<DistanceBasedParticleTemplate> DistanceExplosionTemplates; simulated function SpawnExplosionEffects(vector HitLocation, vector HitNormal) { ProjExplosionTemplate = class'UTEmitter'.static.GetTemplateForDistance(DistanceExplosionTemplates, HitLocation, WorldInfo); Super.SpawnExplosionEffects(HitLocation, HitNormal); } defaultproperties { DistanceExplosionTemplates(0)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_far',MinDistance=3500.000000) DistanceExplosionTemplates(1)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_mid',MinDistance=450.000000) DistanceExplosionTemplates(2)=(Template=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_close') BaseTrackingStrength=2.000000 ProjFlightTemplate=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Smoke_Trail' ProjExplosionTemplate=ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo' Speed=1000.000000 MaxSpeed=1000.000000 DamageRadius=200.000000 MyDamageType=Class'UTGame.UTDmgType_HeroRocket' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_SeekingRocket:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_SeekingRocket:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_HeroRocket" ObjectArchetype=UTProj_SeekingRocket'UTGame.Default__UTProj_SeekingRocket' } |
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