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UTGame.UTProj_SeekingRocket

Extends
UTProj_Rocket
Modifiers
native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_Rocket
            |   
            +-- UTGame.UTProj_SeekingRocket

Direct Known Subclasses:

UTProj_HeroRocket, UTProj_RaptorRocket

Variables Summary
floatBaseTrackingStrength
boolbSuperSeekAirTargets
vectorInitialDir
floatLastLockWarningTime
floatLockWarningInterval
ActorSeeking
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ

Functions Summary
Inherited Functions from UTGame.UTProj_Rocket
PostBeginPlay
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff


Variables Detail

BaseTrackingStrength Source code

var float BaseTrackingStrength;
Tracking strength multiplier

bSuperSeekAirTargets Source code

var bool bSuperSeekAirTargets;

InitialDir Source code

var vector InitialDir;

LastLockWarningTime Source code

var float LastLockWarningTime;
The last time a lock message was sent

LockWarningInterval Source code

var float LockWarningInterval;
How long before re-sending the next Lock On message update

Seeking Source code

var Actor Seeking;


Defaultproperties

defaultproperties
{
   BaseTrackingStrength=1.000000
   CheckRadius=0.000000
   bRotationFollowsVelocity=True
   MyDamageType=Class'UTGame.UTDmgType_SeekingRocket'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_Rocket:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_Rocket:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_SeekingRocket"
   ObjectArchetype=UTProj_Rocket'UTGame.Default__UTProj_Rocket'
}

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Creation time: sk 18-3-2018 10:00:55.430 - Created with UnCodeX