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UTGame.UTProj_ScorpionGlob_Base

Extends
UTProjectile
Modifiers
abstract native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_ScorpionGlob_Base

Direct Known Subclasses:

UTProj_ScorpionGlob, UTProj_ScorpionGlob_Red

Variables Summary
UTAvoidMarkerFearSpot
floatLastTraceTime
floatSeekAccel
floatSeekRangeSq
pawnSeekTarget
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ
Inherited Variables from Engine.Projectile
bBegunPlay, bBlockedByInstigator, bInitRotationFromVelocity, bNotBlockedByShield, bRotationFollowsVelocity, bSwitchToZeroCollision, CylinderComponent, Damage, DamageRadius, ImpactedActor, ImpactSound, InstigatorController, MaxSpeed, MomentumTransfer, MyDamageType, NetCullDistanceSquared, SpawnSound, Speed, ZeroCollider, ZeroColliderComponent

Functions Summary
event Destroyed ()))
function Explode (Vector HitLocation, vector HitNormal))
event PhysicsVolumeChange (PhysicsVolume NewVolume))
function Shutdown ()))
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff
Inherited Functions from Engine.Projectile
CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch


Variables Detail

FearSpot Source code

var UTAvoidMarker FearSpot;
used to notify AI of bio on the ground

LastTraceTime Source code

var float LastTraceTime;
Used in TickSpecial() manta seeking code

SeekAccel Source code

var float SeekAccel;
Acceleration while homing in on hover vehicle

SeekRangeSq Source code

var float SeekRangeSq;

SeekTarget Source code

var pawn SeekTarget;


Functions Detail

Destroyed Source code

simulated event Destroyed ( ) )

Explode Source code

simulated function Explode ( Vector HitLocation, vector HitNormal) )
Explode this glob

PhysicsVolumeChange Source code

simulated event PhysicsVolumeChange ( PhysicsVolume NewVolume) )

Shutdown Source code

simulated function Shutdown ( ) )


Defaultproperties

defaultproperties
{
   SeekRangeSq=250000.000000
   SeekAccel=6000.000000
   ExplosionDecal=MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01'
   DecalWidth=128.000000
   DecalHeight=128.000000
   MaxEffectDistance=7000.000000
   CheckRadius=36.000000
   ExplosionLightClass=Class'UTGame.UTRocketExplosionLight'
   Buoyancy=1.500000
   Speed=4000.000000
   MaxSpeed=4000.000000
   Damage=80.000000
   DamageRadius=220.000000
   MomentumTransfer=40000.000000
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Physics=PHYS_Falling
   bNetTemporary=False
   LifeSpan=1.600000
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_ScorpionGlob_Base"
   ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}

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Creation time: sk 18-3-2018 10:00:55.376 - Created with UnCodeX