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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_ScorpionGlob_Base
UTProj_ScorpionGlob, UTProj_ScorpionGlob_Red
| Variables Summary | |
|---|---|
| UTAvoidMarker | FearSpot |
| float | LastTraceTime |
| float | SeekAccel |
| float | SeekRangeSq |
| pawn | SeekTarget |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | Explode (Vector HitLocation, vector HitNormal)) | |
![]() | PhysicsVolumeChange (PhysicsVolume NewVolume)) | |
![]() | Shutdown ())) | |
| Inherited Functions from Engine.Projectile |
|---|
| CanSplash, EncroachedBy, EncroachingOn, Explode, FellOutOfWorld, GetRange, GetTeamNum, GetTimeToLocation, HitWall, HurtRadius, Init, IsStationary, PostBeginPlay, PreBeginPlay, ProcessTouch, RandSpin, Reset, StaticGetTimeToLocation, Touch |
| Variables Detail |
|---|
used to notify AI of bio on the ground
Used in TickSpecial() manta seeking code
Acceleration while homing in on hover vehicle
| Functions Detail |
|---|
Destroyed Source code
Explode Source codeExplode this glob
PhysicsVolumeChange Source code
Shutdown Source code| Defaultproperties |
|---|
defaultproperties
{
SeekRangeSq=250000.000000
SeekAccel=6000.000000
ExplosionDecal=MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01'
DecalWidth=128.000000
DecalHeight=128.000000
MaxEffectDistance=7000.000000
CheckRadius=36.000000
ExplosionLightClass=Class'UTGame.UTRocketExplosionLight'
Buoyancy=1.500000
Speed=4000.000000
MaxSpeed=4000.000000
Damage=80.000000
DamageRadius=220.000000
MomentumTransfer=40000.000000
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProjectile:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Physics=PHYS_Falling
bNetTemporary=False
LifeSpan=1.600000
CollisionComponent=CollisionCylinder
Name="Default__UTProj_ScorpionGlob_Base"
ObjectArchetype=UTProjectile'UTGame.Default__UTProjectile'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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