| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
|
+-- UTGame.UTProj_ScorpionGlob_Base
|
+-- UTGameContent.UTProj_ScorpionGlob
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTProj_ScorpionGlob_Base |
|---|
| FearSpot, LastTraceTime, SeekAccel, SeekRangeSq, SeekTarget |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTProj_ScorpionGlob_Base |
|---|
| Destroyed, Explode, PhysicsVolumeChange, Shutdown |
| Defaultproperties |
|---|
defaultproperties
{
ExplosionSound=SoundCue'A_Weapon_BioRifle.Weapon.A_BioRifle_FireImpactExplode_Cue'
ProjFlightTemplate=ParticleSystem'VH_Scorpion.Effects.P_Scorpion_Bounce_Projectile'
ProjExplosionTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Gun_Impact'
MyDamageType=Class'UTGameContent.UTDmgType_ScorpionGlob'
ImpactSound=SoundCue'A_Weapon_BioRifle.Weapon.A_BioRifle_FireImpactFizzle_Cue'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_ScorpionGlob_Base:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_ScorpionGlob_Base:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_ScorpionGlob"
ObjectArchetype=UTProj_ScorpionGlob_Base'UTGame.Default__UTProj_ScorpionGlob_Base'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||