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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UTGame.UTProjectile | +-- UTGame.UTProj_ScorpionGlob_Base | +-- UTGameContent.UTProj_ScorpionGlob
Variables Summary |
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Inherited Variables from UTGame.UTProj_ScorpionGlob_Base |
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FearSpot, LastTraceTime, SeekAccel, SeekRangeSq, SeekTarget |
Functions Summary |
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Inherited Functions from UTGame.UTProj_ScorpionGlob_Base |
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Destroyed, Explode, PhysicsVolumeChange, Shutdown |
Defaultproperties |
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defaultproperties { ExplosionSound=SoundCue'A_Weapon_BioRifle.Weapon.A_BioRifle_FireImpactExplode_Cue' ProjFlightTemplate=ParticleSystem'VH_Scorpion.Effects.P_Scorpion_Bounce_Projectile' ProjExplosionTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Gun_Impact' MyDamageType=Class'UTGameContent.UTDmgType_ScorpionGlob' ImpactSound=SoundCue'A_Weapon_BioRifle.Weapon.A_BioRifle_FireImpactFizzle_Cue' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_ScorpionGlob_Base:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_ScorpionGlob_Base:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_ScorpionGlob" ObjectArchetype=UTProj_ScorpionGlob_Base'UTGame.Default__UTProj_ScorpionGlob_Base' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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