defaultproperties
{
ExplosionSound=SoundCue'A_Weapon_BioRifle.Weapon.A_BioRifle_FireImpactExplode_Cue'
ProjFlightTemplate=ParticleSystem'VH_Scorpion.Effects.P_Scorpion_Bounce_Projectile_Red'
ProjExplosionTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Gun_Impact_Red'
MyDamageType=Class'UTGameContent.UTDmgType_ScorpionGlobRed'
ImpactSound=SoundCue'A_Weapon_BioRifle.Weapon.A_BioRifle_FireImpactFizzle_Cue'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_ScorpionGlob_Base:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_ScorpionGlob_Base:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_ScorpionGlob_Red"
ObjectArchetype=UTProj_ScorpionGlob_Base'UTGame.Default__UTProj_ScorpionGlob_Base'
}
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