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UTGameContent.UTProj_SpiderMine

Extends
UTProj_SpiderMineBase

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UTGame.UTProjectile
         |   
         +-- UTGame.UTProj_SpiderMineBase
            |   
            +-- UTGameContent.UTProj_SpiderMine

Direct Known Subclasses:

UTProj_SpiderMineBlue

Variables Summary
Inherited Variables from UTGame.UTProj_SpiderMineBase
AttackScreechSoundComponent, bClosedDown, bGoToTargetLoc, bReturnedToTrap, bReturning, DetectionRange, DetectionTimer, HeightOffset, KeepTargetExtraRange, Lifeline, Mesh, MinSpiderFloorZ, ReturnToTrapDelay, ScurryAnimRate, ScurrySpeed, TargetLoc, TargetLocFuzz, TargetPawn, TeamNum, WalkingSoundComponent
Inherited Variables from UTGame.UTProjectile
AccelRate, AmbientSound, bAdvanceExplosionEffect, bAttachExplosionToPawns, bAttachExplosionToVehicles, bCheckProjectileLight, bImportantAmbientSound, bShuttingDown, bSuppressExplosionFX, bSuppressSounds, Buoyancy, bWaitForEffects, bWideCheck, CheckRadius, CustomGravityScaling, DecalDissolveParamName, DecalHeight, DecalWidth, DurationOfDecal, ExplosionDecal, ExplosionLightClass, ExplosionSound, InstigatorBaseVehicle, MaxEffectDistance, MaxExplosionLightDistance, ProjectileLight, ProjectileLightClass, ProjEffects, ProjExplosionTemplate, ProjFlightTemplate, TerminalVelocity, TossZ

Functions Summary
functionbool ProjectileHurtRadius (float DamageAmount, float InDamageRadius, class<DamageType> DamageType, float Momentum, vector HurtOrigin, vector HitNormal, optional class ImpactedActorDamageType ))
Inherited Functions from UTGame.UTProj_SpiderMineBase
AcquireTarget, AdjustSpeed, Attach, BeginState, Bump, Destroyed, Detach, EndState, Explode, HitWall, Init, Landed, OnSameTeam, PhysicsVolumeChange, PlayAnim, PostBeginPlay, ProcessTouch, ReturnToTrap, ScriptGetTeamNum, SetScurryTarget, StopAnim, TakeDamage, Timer, TornOff, WarnTarget
Inherited Functions from UTGame.UTProjectile
CalcCamera, CalculateTravelTime, CanSplash, CheckMaxEffectDistance, CreateProjectileLight, Destroyed, EffectIsRelevant, Explode, GetHomingTarget, GetPawnOwner, GetRange, GetTerminalVelocity, GetTimeToLocation, HideProjectile, Init, Landed, MyOnParticleSystemFinished, PostBeginPlay, PreBeginPlay, ProcessTouch, ProjectileHurtRadius, SetExplosionEffectParameters, SetInitialState, ShouldSpawnExplosionLight, Shutdown, SpawnExplosionEffects, SpawnFlightEffects, StaticGetTimeToLocation, Tick, TornOff


Functions Detail

ProjectileHurtRadius Source code

simulated function bool ProjectileHurtRadius ( float DamageAmount, float InDamageRadius, class<DamageType> DamageType, float Momentum, vector HurtOrigin, vector HitNormal, optional class<DamageType> ImpactedActorDamageType ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=SkeletalMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Spider_3P'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         Name="MeshSequenceA"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UTGameContent.Default__UTProj_SpiderMine:MeshSequenceA'
      AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Spider_3P'
      bUpdateSkelWhenNotRendered=False
      Materials(0)=Material'PICKUPS.Deployables.Materials.M_Deployables_Spider_VRed'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_SpiderMine:MyLightEnvironment'
      CullDistance=6000.000000
      CachedCullDistance=6000.000000
      bUseAsOccluder=False
      Translation=(X=0.000000,Y=0.000000,Z=-11.000000)
      Name="MeshComponentA"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   Mesh=MeshComponentA
   Begin Object Class=AudioComponent Name=AmbientAudio ObjName=AmbientAudio Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_WalkLoopCue'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="AmbientAudio"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   WalkingSoundComponent=AmbientAudio
   Begin Object Class=AudioComponent Name=AttackScreech ObjName=AttackScreech Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_AttackScreechCue'
      bStopWhenOwnerDestroyed=True
      Name="AttackScreech"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   AttackScreechSoundComponent=AttackScreech
   ExplosionSound=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMines_ExplodesCue'
   ProjExplosionTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion'
   ExplosionLightClass=Class'UTGame.UTRocketExplosionLight'
   MyDamageType=Class'UTGameContent.UTDmgType_SpiderMine'
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_SpiderMineBase:CollisionCylinder'
      CollisionHeight=10.000000
      CollisionRadius=10.000000
      CollideActors=True
      ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_SpiderMineBase:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      AmbientGlow=(R=0.400000,G=0.400000,B=0.400000,A=1.000000)
      ModShadowFadeoutTime=1.000000
      Name="MyLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   Components(1)=MyLightEnvironment
   Components(2)=MeshComponentA
   Components(3)=AmbientAudio
   Components(4)=AttackScreech
   CollisionComponent=CollisionCylinder
   Name="Default__UTProj_SpiderMine"
   ObjectArchetype=UTProj_SpiderMineBase'UTGame.Default__UTProj_SpiderMineBase'
}

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Creation time: sk 18-3-2018 10:00:55.494 - Created with UnCodeX