defaultproperties
{
Begin Object Class=SkeletalMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Spider_3P'
Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
Name="MeshSequenceA"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UTGameContent.Default__UTProj_SpiderMine:MeshSequenceA'
AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Spider_3P'
bUpdateSkelWhenNotRendered=False
Materials(0)=Material'PICKUPS.Deployables.Materials.M_Deployables_Spider_VRed'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_SpiderMine:MyLightEnvironment'
CullDistance=6000.000000
CachedCullDistance=6000.000000
bUseAsOccluder=False
Translation=(X=0.000000,Y=0.000000,Z=-11.000000)
Name="MeshComponentA"
ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
End Object
Mesh=MeshComponentA
Begin Object Class=AudioComponent Name=AmbientAudio ObjName=AmbientAudio Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_WalkLoopCue'
bStopWhenOwnerDestroyed=True
bShouldRemainActiveIfDropped=True
Name="AmbientAudio"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
WalkingSoundComponent=AmbientAudio
Begin Object Class=AudioComponent Name=AttackScreech ObjName=AttackScreech Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_AttackScreechCue'
bStopWhenOwnerDestroyed=True
Name="AttackScreech"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
AttackScreechSoundComponent=AttackScreech
ExplosionSound=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMines_ExplodesCue'
ProjExplosionTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion'
ExplosionLightClass=Class'UTGame.UTRocketExplosionLight'
MyDamageType=Class'UTGameContent.UTDmgType_SpiderMine'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_SpiderMineBase:CollisionCylinder'
CollisionHeight=10.000000
CollisionRadius=10.000000
CollideActors=True
ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_SpiderMineBase:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
AmbientGlow=(R=0.400000,G=0.400000,B=0.400000,A=1.000000)
ModShadowFadeoutTime=1.000000
Name="MyLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
End Object
Components(1)=MyLightEnvironment
Components(2)=MeshComponentA
Components(3)=AmbientAudio
Components(4)=AttackScreech
CollisionComponent=CollisionCylinder
Name="Default__UTProj_SpiderMine"
ObjectArchetype=UTProj_SpiderMineBase'UTGame.Default__UTProj_SpiderMineBase'
}
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