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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTProj_SpiderMine extends UTProj_SpiderMineBase; simulated function bool ProjectileHurtRadius( float DamageAmount, float InDamageRadius, class<DamageType> DamageType, float Momentum, vector HurtOrigin, vector HitNormal, optional class<DamageType> ImpactedActorDamageType ) { // override ImpactedActorDamageType with special damagetype that does the 1P death effect if (ImpactedActorDamageType == None) { ImpactedActorDamageType = class'UTDmgType_SpiderMineDirectHit'; } return Super.ProjectileHurtRadius(DamageAmount, InDamageRadius, DamageType, Momentum, HurtOrigin, HitNormal, ImpactedActorDamageType); } defaultproperties { Begin Object Class=SkeletalMeshComponent Name=MeshComponentA ObjName=MeshComponentA Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Spider_3P' Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' Name="MeshSequenceA" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' End Object Animations=AnimNodeSequence'UTGameContent.Default__UTProj_SpiderMine:MeshSequenceA' AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Spider_3P' bUpdateSkelWhenNotRendered=False Materials(0)=Material'PICKUPS.Deployables.Materials.M_Deployables_Spider_VRed' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_SpiderMine:MyLightEnvironment' CullDistance=6000.000000 CachedCullDistance=6000.000000 bUseAsOccluder=False Translation=(X=0.000000,Y=0.000000,Z=-11.000000) Name="MeshComponentA" ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' End Object Mesh=MeshComponentA Begin Object Class=AudioComponent Name=AmbientAudio ObjName=AmbientAudio Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_WalkLoopCue' bStopWhenOwnerDestroyed=True bShouldRemainActiveIfDropped=True Name="AmbientAudio" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object WalkingSoundComponent=AmbientAudio Begin Object Class=AudioComponent Name=AttackScreech ObjName=AttackScreech Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_AttackScreechCue' bStopWhenOwnerDestroyed=True Name="AttackScreech" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object AttackScreechSoundComponent=AttackScreech ExplosionSound=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMines_ExplodesCue' ProjExplosionTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion' ExplosionLightClass=Class'UTGame.UTRocketExplosionLight' MyDamageType=Class'UTGameContent.UTDmgType_SpiderMine' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_SpiderMineBase:CollisionCylinder' CollisionHeight=10.000000 CollisionRadius=10.000000 CollideActors=True ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_SpiderMineBase:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' AmbientGlow=(R=0.400000,G=0.400000,B=0.400000,A=1.000000) ModShadowFadeoutTime=1.000000 Name="MyLightEnvironment" ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' End Object Components(1)=MyLightEnvironment Components(2)=MeshComponentA Components(3)=AmbientAudio Components(4)=AttackScreech CollisionComponent=CollisionCylinder Name="Default__UTProj_SpiderMine" ObjectArchetype=UTProj_SpiderMineBase'UTGame.Default__UTProj_SpiderMineBase' } |
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