Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 |
/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTProj_ScorpionGlob_Red extends UTProj_ScorpionGlob_Base; defaultproperties { ExplosionSound=SoundCue'A_Weapon_BioRifle.Weapon.A_BioRifle_FireImpactExplode_Cue' ProjFlightTemplate=ParticleSystem'VH_Scorpion.Effects.P_Scorpion_Bounce_Projectile_Red' ProjExplosionTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Gun_Impact_Red' MyDamageType=Class'UTGameContent.UTDmgType_ScorpionGlobRed' ImpactSound=SoundCue'A_Weapon_BioRifle.Weapon.A_BioRifle_FireImpactFizzle_Cue' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTProj_ScorpionGlob_Base:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTProj_ScorpionGlob_Base:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_ScorpionGlob_Red" ObjectArchetype=UTProj_ScorpionGlob_Base'UTGame.Default__UTProj_ScorpionGlob_Base' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |