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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UTGame.UTProjectile
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+-- UTGame.UTProj_ScavengerBoltBase
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+-- UTGameContent.UTProj_ScavengerBolt
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+-- UTGameContent.UTProj_ScavengerBoltBlue
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTProj_ScavengerBoltBase |
|---|
| DealDamage, FullySpawned, HitWall, KillBolt, Landed, PostBeginPlay, ProcessTouch, SetTargetActor, SpawnBeam, SpawnExplosionEffects, TakeDamage |
| Defaultproperties |
|---|
defaultproperties
{
ProjFlightTemplate=ParticleSystem'VH_Scavenger.Effects.P_Scavenger_Death_Ball_Blue'
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTProj_ScavengerBolt:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGameContent.Default__UTProj_ScavengerBolt:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
CollisionComponent=CollisionCylinder
Name="Default__UTProj_ScavengerBoltBlue"
ObjectArchetype=UTProj_ScavengerBolt'UTGameContent.Default__UTProj_ScavengerBolt'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||