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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UTGame.UTProjectile | +-- UTGame.UTProj_ScavengerBoltBase | +-- UTGameContent.UTProj_ScavengerBolt | +-- UTGameContent.UTProj_ScavengerBoltBlue
Variables Summary |
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Functions Summary |
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Inherited Functions from UTGame.UTProj_ScavengerBoltBase |
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DealDamage, FullySpawned, HitWall, KillBolt, Landed, PostBeginPlay, ProcessTouch, SetTargetActor, SpawnBeam, SpawnExplosionEffects, TakeDamage |
Defaultproperties |
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defaultproperties { ProjFlightTemplate=ParticleSystem'VH_Scavenger.Effects.P_Scavenger_Death_Ball_Blue' Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTProj_ScavengerBolt:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGameContent.Default__UTProj_ScavengerBolt:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder CollisionComponent=CollisionCylinder Name="Default__UTProj_ScavengerBoltBlue" ObjectArchetype=UTProj_ScavengerBolt'UTGameContent.Default__UTProj_ScavengerBolt' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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